Feedback:User/Raine Valen/Skill suggestions/Elementalist/Earth Magic

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Churning Earth Churning Earth[edit]

Current:[edit]

15 Energy3 Activation time30 Recharge time Spell. Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Causes knock-down to foes moving faster than normal.

Proposed:[edit]

15 Energy3 Activation time12 Recharge time Spell. Deals 5...17...20 earth damage each second (5 seconds). Hits foes near target's initial location. Removes stances from affected foes. Removal effect: causes knock down.

Crystal Wave Crystal Wave[edit]

Current:[edit]

15 Energy¾ Activation time20 Recharge time Spell. Deals 10...82...100 damage to adjacent foes. Those foes are cured of any conditions.

Proposed:[edit]

25 Energy2 Activation time15 Recharge time Half-Range Hex Spell. (2 seconds). Target foe is struck for 10...50...60 damage and loses all hexes. This foe loses one enchantment (maximum 0...2...2) for each hex lost in this way. After 2 seconds, 1...2...2 nearby foe[s] are hexed with Crystal Wave. The same foe cannot be struck more than once.

Eruption Eruption[edit]

Current:[edit]

25 Energy2 Activation time30 Recharge time Spell. Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Inflicts Blindness condition (10 seconds).

Proposed:[edit]

15 Energy2 Activation time8 Recharge time Spell. Affects foes near target foe's initial location. Deals 20...76...90 earth damage and causes blindness (2...4...5 seconds) after 2 seconds. Inflicts Burning condition (1 second for each two ranks in Fire Magic).

Glowstone Glowstone[edit]

Current:[edit]

5 Energy1 Activation time7 Recharge time Spell. Projectile: deals 5...41...50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened.

Proposed:[edit]

5 Energy1 Activation time8 Recharge time Spell. Deals 5...41...50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened.

Iron Mist Iron Mist[edit]

Current:[edit]

10 Energy2 Activation time30 Recharge time Hex Spell. (5...15...17 seconds.) Target foe moves 90% slower. This foe has immunity to all damage except lightning.

Proposed:[edit]

15 Overcast3/4 Energy12 Activation time Hex Spell. (1...7...8 seconds.) Affects foes in the area. These foes move 90% slower. These foes have a 75...35...25% chance to block attacks. You are Exhausted.

Magnetic Aura Magnetic Aura[edit]

Current:[edit]

5 Energy¼ Activation time60 Recharge time Enchantment Spell. (5...17...20 seconds.) You have 75% chance to block melee attacks.

Proposed:[edit]

5 Energy¾ Activation time12 Recharge time Spell. Affects allies adjacent to target's initial location (3 seconds). These allies have a 15...71...85% chance to block melee attacks. Block effect: a random nearby foe takes 10 Lightning damage for each rank in Air Magic. 25% Armor Penetration.

Magnetic Surge Magnetic Surge[edit]

Current:[edit]

10 Energy2 Activation time10 Recharge time Spell. Deals 15...63...75 damage if target foe is not enchanted; deals 30...102...120 damage if target foe is enchanted.

Proposed:[edit]

10 Energy¾ Activation time8 Recharge time Spell. Deals 15...63...75 damage to target foe and adjacent foes; knocks down attacking foes. Deals 5 damage to attacking foes for each rank in Air Magic. 25% armor penetration.

Sandstorm Sandstorm[edit]

Current:[edit]

15 Energy2 Activation time30 Recharge time Elite Spell. Deals 10...26...30 earth damage each second (10 seconds). Hits foes near target foe's initial location. Hits attacking foes for 10...26...30 more earth damage each second.

Proposed:[edit]

10 Energy1 Activation time3 Recharge time Elite Spell. Initial effect: target foe and nearby foes are blinded (0...2...2 second[s]). Deals 10...18...20 earth damage each second (10 seconds). Hits foes near target foe's initial location.

Stoning Stoning[edit]

Current:[edit]

15 Energy1 Activation time5 Recharge time Spell. Projectile: deals 45...93...105 earth damage. Causes knock-down if target foe is Weakened.

Proposed:[edit]

15 Energy2 Activation time5 Recharge time Spell. Projectile: deals 45...93...105 earth damage. Causes knock-down if target foe is Weakened.

15 Energy1 Activation time8 Recharge time Spell. Projectile: deals 45...93...105 earth damage. Causes knock-down if target foe is Weakened.

15 Energy1 Activation time5 Recharge time Spell. Projectile: deals 20...52...60 earth damage. Causes knock-down if target foe is Weakened.

Teinai's Crystals Teinai's Crystals[edit]

Current:[edit]

15 Energy¾ Activation time20 Recharge time Spell. Deals 10...82...100 damage to adjacent foes. Those foes are cured of any conditions.

Proposed:[edit]

10 Energy1 Activation time20 Recharge time Hex Spell. (1...5...6 seconds.) Spells against target foe fail. Target foe takes 0 damage from all sources.


It's like a reverse Aegis.