Feedback:User/Raine Valen/Skill suggestions/Necromancer/Death Magic

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Animate Bone Fiend Animate Bone Fiend[edit]

Current:[edit]

25 Energy3 Activation time5 Recharge time Spell. Creates a level 1...14...17 bone fiend that can attack at range. Exploits a fresh corpse.

Proposed:[edit]

15 Energy3 Activation time5 Recharge time Spell. Creates a level 1...14...17 bone fiend that can attack at range. When the bone fiend dies, nearby allies gain 30...78...90 Health. Exploits a fresh corpse or you sacrifice 50% Health.


Yeah, that's right. You can cut yourself for minions.


Animate Bone Horror Animate Bone Horror[edit]

Current:[edit]

10 Energy3 Activation time5 Recharge time Spell. Creates a level 1...14...17 bone horror. Exploits a fresh corpse.

Proposed:[edit]

10 Energy4 Activation time5 Recharge time Spell. Creates a level 1...14...17 bone horror. When the bone horror dies, adjacent foes (maximum 1 for every 4 ranks of Soul Reaping) each lose one enchantment. Exploits a fresh corpse or you sacrifice 50% Health.


Animate Bone Minions Animate Bone Minions[edit]

Current:[edit]

15 Energy3 Activation time5 Recharge time Spell. Creates two level 0...10...12 bone minions. Exploits a fresh corpse.

Proposed:[edit]

10 Energy2 Activation time5 Recharge time Spell. Creates two level 0...8...10 bone minions. When each bone minion dies, nearby foes take 20...56...65 cold damage. Exploits a fresh corpse or you sacrifice 50% Health.


Animate Flesh Golem Animate Flesh Golem[edit]

Current:[edit]

10 Energy3 Activation time30 Recharge time Elite Spell. Creates a level 3...21...25 flesh golem which leaves a fresh corpse when it dies. Exploits a fresh corpse.

Proposed:[edit]

15 Energy3 Activation time15 Recharge time Elite Spell. Creates a level 3...21...25 flesh golem which leaves a fresh corpse when it dies. Exploits a fresh corpse or you sacrifice 75% Health.


Animate Shambling Horror Animate Shambling Horror[edit]

Current:[edit]

15 Energy3 Activation time25 Recharge time Spell. Creates a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. Exploits a fresh corpse.

Proposed:[edit]

15 Energy3 Activation time5 Recharge time Spell. Creates a level 0...12...15 shambling horror. When the shambling horror dies, all nearby foes take 20...56...65 piercing damage and are Crippled (10 seconds) and it is replaced by a level 2...16...19 jagged horror that causes Bleeding with each of its attacks. Exploits a fresh corpse or you sacrifice 66% Health.


Animate Vampiric Horror Animate Vampiric Horror[edit]

Current:[edit]

15 Energy3 Activation time15 Recharge time Spell. Creates a level 1...14...17 vampiric horror. You gain Health equal to the damage it deals. Exploits a fresh corpse.

Proposed:[edit]

10 Energy3 Activation time8 Recharge time Spell. Creates a level 1...14...17 vampiric horror. You gain Health equal to the damage it deals (maximum 3 Health for each rank in Blood Magic). When the vampiric horror dies, you steal 1...4...5 Health from all nearby foes for each rank in Blood Magic. Exploits a fresh corpse or you sacrifice 50% Health.


Aura of the Lich Aura of the Lich[edit]

Current:[edit]

15 Energy2 Activation time45 Recharge time Elite Enchantment Spell. Exploit all corpses in earshot. Animates a level 1...14...17 bone horror, plus one for each exploited corpse. You have +1 Death Magic (5...37...45 seconds).

Proposed:[edit]

15 Energy2 Activation time12 Recharge time Elite Enchantment Spell. (30...54...60 seconds.) You have +0...2...3 Death Magic. Your spells that target minions or exploit corpses cast 0...26...33% faster and cost 5...29...35% less Energy.


Minion Master's Boon.


Bitter Chill Bitter Chill[edit]

Current:[edit]

5 Energy1 Activation time10 Recharge time Spell. Deals 15...51...60 cold damage. Recharges instantly if target foe had more Health than you.

Proposed:[edit]



Needs to stop being a direct damage skill.


Soul Feast Soul Feast[edit]

Current:[edit]

10 Energy1 Activation time Spell. You gain 50...234...280 Health. Exploits a fresh corpse.

Proposed:[edit]

5 Energy Skill. Steal all Health and up to 30...86...100% of the Energy from 1 adjacent foe below 5...13...15% Health.


A spike finisher designed with melee in mind. Strong, but not stronger than Shock in the hands of a competent warrior.