Feedback:User/Raine Valen/Skill suggestions/Warrior/Hammer Mastery
Belly Smash[edit]
Current:[edit]
5 1 10 Hammer Attack. Inflicts Blindness condition to adjacent foes (3...6...7 seconds) if target foe is knocked down.
Proposed:[edit]
5 1 12 Hammer Attack. Inflicts Cracked Armor condition (3...6...7 seconds) if target foe is knocked down.
I don't know why a hammer war would need to blind something. I really don't.
Counter Blow[edit]
Current:[edit]
4 Hammer Attack. Causes knock-down if target foe is attacking.
Proposed:[edit]
5 1 Hammer Attack. Interrupts an action. Interrupt effect: causes knockdown if that action targeted one of your allies. Interrupt fails with Tactics 7 or less. Knockdown fails with Strength 7 or less.
Previously, this skill was a nuisance of the highest order. It can still be a nuisance in this form, but it gives wars something better to do than to camp other wars all game.
Crude Swing[edit]
Current:[edit]
5 5 Hammer Attack. Attack all adjacent foes for +1...16...20 damage.
Proposed:[edit]
5 12 Hammer Attack. Hits all adjacent foes. Deals +5...25...30 damage and causes knockdown to moving foes.
AoE Bull's is something that I wouldn't mind seeing on hammers.
Enraged Smash[edit]
Current:[edit]
5 5 Elite Hammer Attack. Gives you 1...3...4 strike[s] of adrenaline if you hit. Deals +10...34...40 damage and causes knockdown if your target was moving.
Proposed:[edit]
5 4 Elite Hammer Attack. Gives you 1...3...4 strike[s] of adrenaline if you hit. Deals +4...7...8 damage for each of your fully charged adrenal skills and causes knockdown if your target was not moving.
Relatively small change.
Forceful Blow[edit]
Current:[edit]
4 Elite Hammer Attack. Deals +10...34...40 damage. Remove target foe's stance. Inflicts Weakness condition (5...17...20 seconds). Unblockable.
Proposed:[edit]
4 Elite Hammer Attack. Deals +5...21...25 damage. Causes knockdown. Lose all adrenaline.
An elite that's not a knockdown is not viable for a traditional hammer warrior. If a war wants to do damage, they will use Eviscerate, not Forceful Blow.
Heavy Blow[edit]
Current:[edit]
5 Hammer Attack. Deals +1...24...30 damage and causes knock-down if target foe is Weakened. Lose all adrenaline.
Proposed:[edit]
5 Hammer Attack. Deals +1...24...30 damage and causes knock-down if target foe is Dazed or Weakened. Lose all adrenaline.
Updated to reflect greater variety of hammer-associated conditions.
Irresistible Blow[edit]
Current:[edit]
5 6 Hammer Attack. Deals +5...17...20 damage. Deals 5...17...20 damage and causes knock-down if blocked.
Proposed:[edit]
10 6 Hammer Attack. Causes knock-down. Causes knock-down if blocked. Failure with Hammer Mastery 12 or less.
For when they NEED to be knocked down RIGHT NOW. It's somewhat similar to Shock in that regard.
Magehunter's Smash[edit]
Current:[edit]
8 Elite Hammer Attack. Causes knock-down. Unblockable if target foe is enchanted.
Proposed:[edit]
8 1 Elite Hammer Attack. Causes knock-down. Unblockable and inflicts Daze (1...5...6 seconds) if target was enchanted or casting a spell.
In a word, caster rape.
Mighty Blow[edit]
Current:[edit]
7 Hammer Attack. Deals +10...34...40 damage.
Proposed:[edit]
10 2 8 Hammer Attack. Deals +10...34...40 damage. Inflicts Deep Wound (3...13...15 seconds) and knocks down adjacent foes if target foe is knocked down.
So you can run Magehunter's and still have AoE KD on KotH.
Overbearing Smash[edit]
Current:[edit]
5 20 Hammer Attack. Deals +1...16...20 damage. If target foe is knocked down, this attack inflicts Dazed condition (1...7...8 second[s]).
Proposed:[edit]
5 2 12 Hammer Attack. Deals +5...33...40 damage. If target foe is knocked down, inflicts Dazed condition (1...7...8 second[s]).
Minor, straightforward buff.
Staggering Blow[edit]
Current:[edit]
4 1 Hammer Attack. Inflicts Weakness condition (5...17...20 seconds).
Proposed:[edit]
5 1 8 Hammer Attack. Interrupts an action and inflicts Weakness condition (5...17...20 seconds). Interrupt effect: inflicts Dazed condition (1...4...5 second[s]) if that action was a spell.
Bigger disruptive element.