Feedback:User/RedTeaCat/Leave These Things In GW1...
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Leave These Things In GW1... | |
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User | RedTeaCat |
Categories | Player vs. Player |
- I know they were creative creations of Anet.
- But they're hardly balanceable in PvP, please reconsider carefully before taking these into GW2.
- Due to there's no details of the GW2 PvP system announced yet, so just for your consideration.
- Perhaps Anet thought those builds are well in GvG, so your works are done, but these were still not balanced in 4-people or random system PvP arenas.
- Other arenas were ignored since the release of GW1, they're seldom cared. (e.g. RA sync fixed after 3.5 years)
- Hope this would be also fixed in GW2, every PvP modes should be same important.
- Life Stealing (Health Gain & Lose):
- Poor counters added after almost 5 years since the release, it's still annoying as if devs really tested them.
- The concept was good but not in a game which goal was:"balanced competitive play".
- And there's no needed to separate Health Gain/Lose from Heal/Damage.
- Weapon Spells & Anthems: (maybe plus Echos, Shouts)
- They were problems at first they induced into the game, though it's better now but took much effort on balancing them.