Feedback:User/RedTeaCat/Leave These Things In GW1...

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I know they were creative creations of Anet.
But they're hardly balanceable in PvP, please reconsider carefully before taking these into GW2.
Due to there's no details of the GW2 PvP system announced yet, so just for your consideration.
  • Solo-Spike Combo: (e.g. 1, 2, or 3)
Perhaps Anet thought those builds are well in GvG, so your works are done, but these were still not balanced in 4-people or random system PvP arenas.
Other arenas were ignored since the release of GW1, they're seldom cared. (e.g. RA sync fixed after 3.5 years)
Hope this would be also fixed in GW2, every PvP modes should be same important.
Poor counters added after almost 5 years since the release, it's still annoying as if devs really tested them.
The concept was good but not in a game which goal was:"balanced competitive play".
And there's no needed to separate Health Gain/Lose from Heal/Damage.
They were problems at first they induced into the game, though it's better now but took much effort on balancing them.