Feedback:User/Skye Marin/Underused Skills Update - Elementalist

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Here is a short list of Elementalist skills that I feel are extremely underused, outclassed by other skills, or have no use in general. Updating these skills to make them useful will refresh the meta, and help better define class roles. These changes have been made with PvP in mind. All gradients are from 0..15.



Energy Boon Energy Boon

5 Energy20 Recharge time
Elite Skill. "For 10 seconds, you have +0..40 maximum Energy and 5 health regeneration. When Energy Boon ends, you gain 0..20 Energy. and 0..150 Health."


Master of Magic Master of Magic

5 Energy1 Activation time30 Recharge time
Elite Enchantment Spell. "For 5..65 seconds, all of your elemental attributes are increased by +3..6 (maximum 15). You gain +2 energy regeneration. This skill ends if you use a non-Elementalist skill."


Elemental Flame Elemental Flame

10 Energy2 Activation time10 Recharge time
Hex Spell. Hexes nearby foes. For 5..20 seconds, whenever a hex or enchantment ends on foes hexed with Elemental Flame, those foes are set on fire for 3..5 seconds.


Gust Gust

10 Energy¾ Activation time8 Recharge time
Spell. Target for is struck for 25..85 cold damage and is knocked down for 3 seconds. You are exhausted if that foe was not under the effects of an Elemental Hex.


Iron Mist Iron Mist

10 Energy2 Activation time20 Recharge time
Hex Spell. For 2..12 seconds, target foe moves 66% slower, but has +40..10 armor against physical damage.


Stone Sheath Stone Sheath

10 Energy¾ Activation time45 Recharge time
Elite Enchantment Spell. For 60 seconds, if you're wielding an earth weapon, your melee attacks strike for an additional +10..25 earth damage and cause weakness for 1..6 seconds. You have +10..24 armor while attacking.


Armor of Frost Armor of Frost

10 Energy¾ Activation time10 Recharge time
Enchantment Spell. For 5..15 seconds, target ally gains +24 armor. This enchantment renews itself it that target ally is struck with a water hex, and ends if they begin burning.