Feedback:User/Skye Marin/Underused Skills Update - Ritualist

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Here is a short list of Ritualist skills that I feel are extremely underused, outclassed by other skills, or have no use in general. Updating these skills to make them useful will refresh the meta, and help better define class roles. These changes have been made with PvP in mind. All gradients are from 0..15.



Spirit Channeling Spirit Channeling

5 Energy1 Activation time20 Recharge time
Elite Enchantment Spell. "For 5..30 seconds, your Restoration spells heal for 10..35% more and cast 10..35% faster. However, you lose 5..2% of your health each time you cast a spell if there are no allied spirits in earshot"


Wielder's Zeal Wielder's Zeal

10 Energy¼ Activation time20 Recharge time
Elite Enchantment Spell. "For 10..30 seconds, whenever you cast a weapon spell on an ally, you gain 0..2 energy and the target ally is healed for 15..60 Health."


Lamentation Lamentation

10 Energy¾ Activation time8 Recharge time
Spell. "Target foe takes 20..65 lightning damage plus an additional 10..25 damage for every other foe in earshot with less than 50..80% health. (max 135)"


Mending Grip Mending Grip

5 Energy¾ Activation time6 Recharge time
Spell. Heals for 25..165 Health. Removes 0..2 conditions if target ally was under the effects of a Weapon Spell or holding an item.


Ghostly Haste Ghostly Haste
- Increased duration to 5..30


Energetic Was Lee Sa Energetic Was Lee Sa
- Lowered cost to 5 and casting time to 1.


Spirit to Flesh Spirit to Flesh
- Increased healing range to earshot, lowered healing to 50..95.


Preservation Preservation
- Increased Spirit's Healing range to Earshot. Now targets party member with lowest health.