Feedback:User/Sparky, the Tainted/Unyielding Aura (PvP)

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Current[edit]

Unyielding Aura (PvP) Unyielding Aura (PvP) -1 Upkeep5 Energy3 Activation time15 Recharge time Elite Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. If you stop maintaining this enchantment or if this enchantment is removed, that party member dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor 4 or less.)

Suggested[edit]

  1. Unyielding Aura (PvP) Unyielding Aura (PvP)

10 Energy3 Activation time10 Recharge time Elite Enchantment Spell. (40 seconds.) Resurrect target party member (full Health, full Energy). This ally takes 25% less damage. End effect: this ally dies and leaves an exploited corpse. Does not incur a Death Penalty. 50% failure chance unless Divine Favor 5 or more.

  1. Unyielding Aura (PvP) Unyielding Aura (PvP)

5 Energy3 Activation time10 Recharge time Elite Enchantment Spell. (90 seconds.) Resurrect target party member (full Health, full Energy). If this enchantment ends prematurely, that ally dies. Does not incur Death Penalty. 50% failure chance unless Divine Favor 5 or more.

  1. Unyielding Aura (PvP) Unyielding Aura (PvP)

15 Energy3 Activation time15 Recharge time Elite Enchantment Spell. (0...12...15 seconds.) Resurrect all party members in earshot (full Health, full Energy). End effect: each party member dies when Unyielding Aura ends on them. Does not incur Death Penalty.

  1. Unyielding Aura (PvP) Unyielding Aura (PvP)

5 Energy0.25¼ Activation time15 Recharge time Elite Enchantment Spell. (10 seconds.) Negates the next fatal damage target ally takes. Negation effect: heals for 26...197...240 and removes 0...2...2 hexes and conditions. (Note: who's gonna take a resurrection elite in PvP, anyways?)

  1. Unyielding Aura (PvP) Unyielding Aura (PvP)

-1 Upkeep10 Energy3 Activation time15 Recharge time Elite Enchantment Spell. Resurrect target party member (full Health, full Energy). That ally deals 0...24...30% more damage and takes 0...24...30% less damage. End effect: that ally dies and leaves an exploited corpse. Does not incur Death Penalty. 50% failure chance unless Divine Favor 5 or more.