Feedback talk:User/Sparky, the Tainted/Unyielding Aura (PvP)
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Ref to your 4th suggestion's note, you really want to limit dieing as much as possible, the best situation your team can be in is where no one dies, doesn't always happen like that but we all think that and bring a res sig just in case, hoping we never use it. if we bring a res hoping to never use it, then what use is a elite res? and elite that kills you if it gets remove. i think it should just be a res spell that doesn't kill you when it ends. your 3 suggestion is fine if it was lowered to 60 sec, like a elite Death pact signet, another idea would be to make it a elite vengenace where it didn't kill you at the end.--BobbyT 18:01, 24 January 2010 (UTC)
- Yeah, that's the real problem with this skill. The whole skill name implies that it's a res, but nobody would really waste a monk's elite on resurrection. I'm gonna change this suggestion up some when i'm less lazy, at least making it useable by non-monks. -~=Ϛρѧякγ (τѧιк) 00:05, 25 January 2010 (UTC)
- Actually the absolute reason it's never used is that it's strippable, and then that party member outright dies. I would be in favor of making it 30 recharge, but not possible to strip it. I'm not sure if it's possible to make maintanable non-enchant skills tho, but that's the only way this'll see any action Greep 03:01, 19 February 2010 (UTC)