Feedback:User/TahiriVeila/Divine Favor/Release Enchantments

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Release Enchantments Release Enchantments[edit]

Current:[edit]

5 Energy1 Activation time5 Recharge time. Spell. Lose all Enchantments. Each party member is healed for 5...29...35 Health for each Monk Enchantment lost.

Proposed:[edit]

10 Energy2 Activation time12 Recharge time. Spell. Lose 0...2...3 enchantments. For each enchantment removed, target foe loses one enchantment and your party is healed for 5...29...35

    • DF skills see primary use on support monks, this provides a nice offensive enchant strip with a high cost (enchant losee + energy + 2s cast) with party support capability. Makes a great skill for support monks in spike builds in tombs. Party healing might be a little OP but otherwise it's comparable to other enchant strips.--TahiriVeila 19:47, 5 February 2010 (UTC)