Feedback:User/Talamare/Patient Spirit

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One of the main balancing factor to this spell is that the delay allows it have an extremely high base heal, but the delay is also minor, or inconsequential... and at times its even a benefit ie Precasting before a spike or precasting on yourself before you infuse

This suggestion keeps the total amount healed but changes how it occurs

5 Energy¾ Activation time4 Recharge time Enchantment Spell. Heal target ally for 15...51...60 Health, For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 15...51...60 Health.



5 Energy¾ Activation time4 Recharge time Enchantment Spell. Heal target ally for 15...51...60 Health, For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 5...17...20 Health for each skill used while under the effects of this Enchantment (max 60)