Feedback:User/Tennessee Ernie Ford/Clarify importance of world choice
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Clarify importance of world choice | |
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User | Tennessee Ernie Ford |
Categories | Resolved feedback |
Clarify the importance of world choice[edit]
It's not obvious to anyone how important one's choice of world is (or is not). It's equally unclear what ANet means by "US World" vs "EU World" or "Spanish World" vs unspecified. This leads to players making choices based on speculation and misinformation; there's really no reason for that.
There are a couple of ways that ANet might address this:
- Add a frequently-asked question section for world choices to the official FAQ.
- Include a brief explanation in the UI panel when choosing a world (that also links back to the FAQ).
- Write about it in the official blog, which leads to the official wiki being able to quote ANet.
Questions for ANet[edit]
- How does my choice of world really affect my game?
Possible answer:
- It determines who you can WvW with and what Power of the Mists you receive.
- It affects the default group of players that you will see when you logon. (You can change this by guesting.)
- Does ANet expect that players will (or will not) be likely to see more lag when choosing a non-local server?
Possible answers:
- "Yes, the distance matters" or
- "No, because
- (a) local lag (PC to ISP) is almost always worse and
- (b) the system is designed so that worlds are available in "the cloud" across all regions and so there are virtual instances of the world at all GW2 data centers".
- So why does ANet designate some worlds as "EU" vs "US?"
Answer might be
- "to facilitate people being able to "PUG" with others who are likely to play at the same time. If you work strange hours, you might be better off choosing a server that's non-local."
- Why are some worlds designated with a language? Does that mean the non-specific ones are to be "English?"
Answer might be:
- "To facilitate players being able to PUG with those who share a common language. A Spanish speaker in Mexico should consider whether that is more important than choosing a world closer to their time zone."
- If all of the above is true, wouldn't it have made more sense to designate worlds by time zone instead of by political entity (like US or EU)?
Answer might be:
- "Erm, yeah. We thought it would be easier for people to relate to countries, since the vast majority of players are located in the US or an EU country (or the UK)."
- What happens if I made a mistake when I chose my world?
See Grace period.