Feedback:User/Tennessee Ernie Ford/Quest log 2.0
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Quest log 2.0 | |
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User | Tennessee Ernie Ford |
Categories | Player vs. Environment → Quests Mechanics → User interface |
Quest log 2.0[edit]
Make it easier for players to manage their quests with relatively little new coding: move key data to the top of the quest window and collapse the sections by default (except for the active quest). If there is high-demand for this type of feature, also add options for how to sort or display quests. Roughly speaking, these options would be similar to those available for organizing the Skills window.
- Extend current functionality
(These features should require relatively little new code.)
- Set default to all sections collapsed except for the section that includes the active quest.
- Expand/Collapse all — +/- sign at top and bottom of log that expands/collapses all sections at once.
- Move the quest reward information to the top of text window (instead of the bottom), to make it easier to see the target and rewards.
- New functionality
(These features would likely require extensive coding.)
- Add option to change how quests are sorted:
- By region of quest giver (current default and only option)
- By region of quest target (if connected to the text)
- By GW difficulty level (normal vs. master).
- Add option to allow filtering by:
- Show only quests with targets in the current zone.
- Show only quests with certain types of skill rewards
- In order of importance: skill, hero unlock, cash, or item.
- Other types of features:
- Predictive search: typing in a search window filters all quests that include an exact match in the title (or, if easy, in the description)