Feedback:User/Tennessee Ernie Ford/Replace storybooks with quests

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Replace storybooks with umbrella quests[edit]

Replace the current storybook system with umbrella quests. This will save inventory space, reduce the guesswork (about remaining and pending missions), and generally make things easier for players.

  • The same primary NPCs will ask you to retell the the relevant campaign's story by offering a quest (one for normal and another for hard mode).
  • Each NPC will also offer a quest to tell the early years of the campaign (Young Heroes).
  • Rewards can first be claimed (as with storybooks) after completing half the relevant missions; the amount of reward grows as you complete more missions.
  • The reputation/faction depends on the NPC from whom you claim the reward.

An end to speedbooking[edit]

Unfortunately, this system would put a dent in speed booking: players would be unable to work on multiple books at the same time. The question is whether the new convenience (more inventory space, no more keeping track of progress) is worth the loss of this method of grinding experience (for Survivor), reputation/faction, or cash.

Background[edit]

Storybooks were a great idea when originally introduced. They provided an internally consistent system for accelerating faction/reputation point acquisition without making the system too easy: you still have to complete half the relevant missions and each additional page increases the rewards exponentially.

Unfortunately, this system is too cumbersome:

  • Each book requires a separate inventory slot.
  • If you have multiple copies of the same book, you have to keep track of each and be sure you have the right one in the right place before completing a mission.
  • There is a 30-day grace period, but no way to tell whether you are eligible without visiting multiple NPCs.

Related ideas[edit]