Feedback:User/Tennessee Ernie Ford/Second Wind (the usable version)

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ANet intends to follow the original direction of this skill.
resolution = no longer applies.

Second Wind[edit]

Simple version[edit]

  • Signet. 1Activation time 20Recharge time. You regain all your energy and lose any exhaustion. For 10s, all skills that you use cause exhaustion; spells that would cause exhaustion cause twice as much exhaustion.

Suggested description[edit]

  • Elite Signet. 1Activation time 60Recharge time 0Energy
  • Immediate effect: all exhaustion is removed, all of your health and energy is restored.
  • For s..S seconds, you are hexed with Second Wind (effect). While hexed, your skills take A..a% longer to cast and R..r% longer to recharge.
  • When Second Wind (effect) ends:
    • You lose H..h% of your base health, you are exhausted for E..e% of your base energy.
    • All of your skills are disabled for D..d seconds.
  • This skill should be moved to Energy Storage so that it is much more useful to Elementalists than anyone else.

Notation note: a..A indicates a number that increases with increasing rank in the relevant attribute while B..b indicates a number that decreases.

Background[edit]

Since getting a second wind means being able to power through another couple of hours after an impossible hard day and since Assassin's Promise provides a non-elementalist example, let's establish these criteria for what the skill should do:

  • It should remove all exhaustion.
  • As in real life, it should happen all of a sudden (e.g. quick activation).
  • As Assassin's Promise, it should recharge skills, energy, and/or health.
  • As in real life, when you lose your second wind, you are worse off than before. (This is similar to Mesmer Illusion of... spells, with traumatic end effects.)
  • In real life, this presents a trade-off, similar to that offered by Glyph of Sacrifice.

This suggests a skill which returns you to pre-battle strength (energy, health, all skills recharged), but when the effects wear off, you are exhausted, lose health, and cannot use any skills for a period of time. In effect, it gives you one chance to help turn the tide of battle before being surplus to requirements for a long time. I leave it to ANet to determine the exact details.