Feedback:User/Tennessee Ernie Ford/Second Wind (the usable version)
Second Wind (the usable version) | |
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User | Tennessee Ernie Ford |
Categories | Resolved feedback |
ANet intends to follow the original direction of this skill. resolution = no longer applies .
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Second Wind[edit]
Simple version[edit]
- Signet. 1 20. You regain all your energy and lose any exhaustion. For 10s, all skills that you use cause exhaustion; spells that would cause exhaustion cause twice as much exhaustion.
Suggested description[edit]
- Elite Signet. 1 60 0
- Immediate effect: all exhaustion is removed, all of your health and energy is restored.
- For s..S seconds, you are hexed with Second Wind (effect). While hexed, your skills take A..a% longer to cast and R..r% longer to recharge.
- When Second Wind (effect) ends:
- You lose H..h% of your base health, you are exhausted for E..e% of your base energy.
- All of your skills are disabled for D..d seconds.
- This skill should be moved to Energy Storage so that it is much more useful to Elementalists than anyone else.
Notation note: a..A indicates a number that increases with increasing rank in the relevant attribute while B..b indicates a number that decreases.
Background[edit]
Since getting a second wind means being able to power through another couple of hours after an impossible hard day and since Assassin's Promise provides a non-elementalist example, let's establish these criteria for what the skill should do:
- It should remove all exhaustion.
- As in real life, it should happen all of a sudden (e.g. quick activation).
- As Assassin's Promise, it should recharge skills, energy, and/or health.
- As in real life, when you lose your second wind, you are worse off than before. (This is similar to Mesmer Illusion of... spells, with traumatic end effects.)
- In real life, this presents a trade-off, similar to that offered by Glyph of Sacrifice.
This suggests a skill which returns you to pre-battle strength (energy, health, all skills recharged), but when the effects wear off, you are exhausted, lose health, and cannot use any skills for a period of time. In effect, it gives you one chance to help turn the tide of battle before being surplus to requirements for a long time. I leave it to ANet to determine the exact details.