Feedback:User/Tounaku/Monk Skill Suggestions III
Monk Skill Suggestions III | |
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User | Tounaku |
Categories | Skill feedback → Monk → Other |
Divine Favor PvP[edit]
Scribe's Insight 0 0 15 Elite Skill. The next time you use a Monk skill, you gain 5 energy. If that skill targets an enemy, that foe and all nearby foes take 5...25...30 holy damage and if it targets an ally, that ally is healed for 5...41...50 health. If that skill was a signet, it recharges 50% faster and this skill recharges instantly.
Boon Signet
0 ¼ 7 Elite Signet. Target ally is healed for 10...66...80 health. Your next Healing or Protection Prayers spell heals for an additional 10...66...80 health.
Spell Shield
10 1 15 Enchantment Spell. For 1...7...8 second[s], the next spell cast against you and each nearby ally fails.
Watchful Healing
5 1 10 Enchantment Spell. For 8 seconds, for each Hex and Condition that target ally has, that ally gains 1...7...8 health per second (maximum 4 Hexes and Conditions).
Watchful Spirit
10 1 12 Enchantment Spell. For 3...17...20 seconds, target ally gains +0...12...15 armor. If target ally comes under the effect of more than 10...4...3 combined Hexes and Conditions, that ally loses all Hexes and Conditions and this Enchantment ends.
Protection Prayers PvP[edit]
Shield of Regeneration 5 ¼ 8 Elite Enchantment Spell. For 3...9...10 seconds, target ally gains +3...9...10 Health regeneration and damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. The next time target ally takes 0 damage from a foe, this Enchantment ends.
Amity
5 1 15 Elite Hex Spell. For 2...7...8 seconds, target foe cannot attack. This hex ends prematurely if target hexed foe takes damage. When this hex ends, each of your party members gains 10 health for each second that it was active.
Divert Hexes
5 ¾ 10 Elite Enchantment Spell. Remove up to 1...2...2 Hex[es] from target ally. If a hex was removed in this way, that ally loses up to 2 Conditions. For 1...4...5 seconds, the next time target ally would be the target of a hex, that caster's hex fails and target ally gains 15...63...75 Health.
Reverse Hex
10 ¼ 12 Enchantment Spell. Remove one hex from target ally. If a hex was removed in this way, for 3...5...5 seconds, the next time target ally would be the target of a hex, that caster's hex fails and you gain 1...4...5 energy.
Vital Blessing
5 ¾ 8 Enchantment Spell. For 8 seconds, if target ally loses more than 300...140...100 Health while under the effects of this Enchantment, that ally is healed for 10...122...150 Health and this Enchantment ends.
Shield Guardian
5 ¼ 5 Enchantment Spell. For 8 seconds, target ally has a 75% chance to block incoming attacks. This Enchantment ends after that ally blocks 1...3...3 attack[s]. When Shield Guardian ends, target ally and all nearby allies are healed for 10...42...50 Health.
Mend Ailment
5 ¾ 4 Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target ally. For each remaining Condition, that ally is healed for 5...49...60 Health.
Life Attunement
5 ¾ 10 Enchantment Spell. For 2...4...5 seconds, whenever target ally takes damage from a foe with more Health than that ally, that ally gains 5...21...25 Health.
Healing Prayers PvP[edit]
Word of Healing 5 ¾ 3 Elite Spell. Heal target ally for 5...77...95 Health. Heal for an additional 30...90...105 Health if that ally is below 50% Health.
Healing Light
5 1 4 Elite Spell. Heal target ally for 40...88...100 Health. If your target has an enchantment, this skill activates and recharges 50% faster, and you gain 1...3...3 Energy.
Light of Deliverance
5 1 10 Elite Enchantment Spell. All party members are healed for 10...58...70 Health and for 10 seconds, your next 3 Healing Prayers spells heal for an additional 10...42...50 Health. All your Smiting Prayers are disabled for 20 seconds.