Feedback:User/Tounaku/Monk Skill Suggestions III

From Guild Wars Wiki
Jump to navigationJump to search

Divine Favor PvP[edit]

Scribe's Insight Scribe's Insight 0 Energy0 Activation time15 Recharge time Elite Skill. The next time you use a Monk skill, you gain 5 energy. If that skill targets an enemy, that foe and all nearby foes take 5...25...30 holy damage and if it targets an ally, that ally is healed for 5...41...50 health. If that skill was a signet, it recharges 50% faster and this skill recharges instantly.


Boon Signet Boon Signet 0 Energy¼ Activation time7 Recharge time Elite Signet. Target ally is healed for 10...66...80 health. Your next Healing or Protection Prayers spell heals for an additional 10...66...80 health.


Spell Shield Spell Shield 10 Energy1 Activation time15 Recharge time Enchantment Spell. For 1...7...8 second[s], the next spell cast against you and each nearby ally fails.


Watchful Healing Watchful Healing 5 Energy1 Activation time10 Recharge time Enchantment Spell. For 8 seconds, for each Hex and Condition that target ally has, that ally gains 1...7...8 health per second (maximum 4 Hexes and Conditions).


Watchful Spirit Watchful Spirit 10 Energy1 Activation time12 Recharge time Enchantment Spell. For 3...17...20 seconds, target ally gains +0...12...15 armor. If target ally comes under the effect of more than 10...4...3 combined Hexes and Conditions, that ally loses all Hexes and Conditions and this Enchantment ends.


Protection Prayers PvP[edit]

Shield of Regeneration Shield of Regeneration 5 Energy¼ Activation time8 Recharge time Elite Enchantment Spell. For 3...9...10 seconds, target ally gains +3...9...10 Health regeneration and damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. The next time target ally takes 0 damage from a foe, this Enchantment ends.


Amity Amity 5 Energy1 Activation time15 Recharge time Elite Hex Spell. For 2...7...8 seconds, target foe cannot attack. This hex ends prematurely if target hexed foe takes damage. When this hex ends, each of your party members gains 10 health for each second that it was active.


Divert Hexes Divert Hexes 5 Energy¾ Activation time10 Recharge time Elite Enchantment Spell. Remove up to 1...2...2 Hex[es] from target ally. If a hex was removed in this way, that ally loses up to 2 Conditions. For 1...4...5 seconds, the next time target ally would be the target of a hex, that caster's hex fails and target ally gains 15...63...75 Health.


Reverse Hex Reverse Hex 10 Energy¼ Activation time12 Recharge time Enchantment Spell. Remove one hex from target ally. If a hex was removed in this way, for 3...5...5 seconds, the next time target ally would be the target of a hex, that caster's hex fails and you gain 1...4...5 energy.


Vital Blessing Vital Blessing 5 Energy¾ Activation time8 Recharge time Enchantment Spell. For 8 seconds, if target ally loses more than 300...140...100 Health while under the effects of this Enchantment, that ally is healed for 10...122...150 Health and this Enchantment ends.


Shield Guardian Shield Guardian 5 Energy¼ Activation time5 Recharge time Enchantment Spell. For 8 seconds, target ally has a 75% chance to block incoming attacks. This Enchantment ends after that ally blocks 1...3...3 attack[s]. When Shield Guardian ends, target ally and all nearby allies are healed for 10...42...50 Health.


Mend Ailment Mend Ailment 5 Energy¾ Activation time4 Recharge time Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target ally. For each remaining Condition, that ally is healed for 5...49...60 Health.


Life Attunement Life Attunement 5 Energy¾ Activation time10 Recharge time Enchantment Spell. For 2...4...5 seconds, whenever target ally takes damage from a foe with more Health than that ally, that ally gains 5...21...25 Health.


Healing Prayers PvP[edit]

Word of Healing Word of Healing 5 Energy¾ Activation time3 Recharge time Elite Spell. Heal target ally for 5...77...95 Health. Heal for an additional 30...90...105 Health if that ally is below 50% Health.


Healing Light Healing Light 5 Energy1 Activation time4 Recharge time Elite Spell. Heal target ally for 40...88...100 Health. If your target has an enchantment, this skill activates and recharges 50% faster, and you gain 1...3...3 Energy.


Light of Deliverance Light of Deliverance 5 Energy1 Activation time10 Recharge time Elite Enchantment Spell. All party members are healed for 10...58...70 Health and for 10 seconds, your next 3 Healing Prayers spells heal for an additional 10...42...50 Health. All your Smiting Prayers are disabled for 20 seconds.