Feedback:User/Tounaku/Ranger Skill Suggestions
Ranger Skill Suggestions | |
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User | Tounaku |
Categories | Skill feedback → Ranger → Other |
Expertise[edit]
Marksman's Wager 5 2 24 Elite Preparation. For 3...13...15 seconds, targets struck by your arrows are interrupted and begin Bleeding for 3...9...10 seconds. Each time you interrupt a skill, you gain 5 energy. The next time an arrow of yours fails to hit, you lose 10 energy and Marksman's Wager ends.
Practiced Stance
5 0 20 Elite Stance. For 5...21...25 seconds, your Preparations activate 50% faster and last 30...126...150% longer. While under the effects of a Preparation, you attack 15% faster.
Archer's Signet
0 ¼ 15 Elite Signet. Interrupt target foe's action. If that action was a skill, then your next 0...2...2 Bow Attack skills cost 5 less energy and recharge instantly.
Quick Shot
5 ½ 1 Elite Bow Attack. MOVED TO EXPERTISE. Shoot an arrow that moves twice as fast and that cannot be blocked. If you strike a foe using a skill, you deal +1...12...15 damage.
Marksmanship[edit]
Broad Head Arrow 15 0 15 Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5...17...20 seconds, and if target foe is casting a spell that spell is interrupted. If it hits a foe already suffering from two or more Conditions, that foe is knocked down.
Broad Head Arrow
15 0 15 Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Weakened and Dazed for 5...17...20 seconds, and if target foe is casting a spell that spell is interrupted. If it hits a foe already suffering from Weakness, that foe is knocked down.
- Daze should cover the Weakness
Broad Head Arrow
10 0 3 Elite Bow Attack. If this attack hits, you deal +1...12...15 damage and inflict Weakness for 3...13...15 seconds. If this attack strikes a foe already suffering from Weakness, that foe is knocked down and this skill takes an additional 12 seconds to recharge.
Wilderness Survival[edit]
Scavenger's Focus 5 1 15 Elite Skill. For 3...13...15 seconds, while wielding a bow, your attacks inflict Bleeding for 7 seconds on targets not already suffering from two or more Conditions. Whenever you strike a foe suffering from a Condition, you gain 1...10...12 Health and 1 Energy for each Condition from which that foe is suffering (maximum 3 Conditions).