Feedback:User/Tounaku/Ritualist Skill Suggestions III

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Yes, yes, dead game. Blah, blah...


Spawning Power Function Change for PvP[edit]

For each rank of Spawning Power you have, creatures you create (or animate) have 4% more Health, weapon Spells you cast last 4% longer, and you activate Binding Ritual spells 3% faster. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power.

  • Whereas right now Necromancers and Elementalists can do the job of support Ritualist better due to their inherent, passive energy management, this kind of change for a faster Binding Ritual activation time would give Ritualists a legitimate chance in PvP. However, by limiting the boost per level of Spawning Power by 3% per level, it will prevent Ritualists from going around throwing down spirits like regular spells without sacrificing heavily from either their health or by diverting large amounts of attribute points from other skill pools. In fact, with this change, even at 16 Spawning Power a Ritualist would have a Binding Ritual activation speed reduction of 48% leaving all spirit spells still very vulnerable to interruption.


Spawning Power PvP[edit]

10 Energy¼ Activation time8 Recharge time Elite enchantment spell. For 15 seconds, the next 1...3...4 times you cast a Weapon Spell on an ally, that ally gains 10...34...40 health and you gain 1...3...3 energy.


10 Energy¼ Activation time15 Recharge time MOVED TO SPAWNING POWER Elite item spell. For 5...13...15 seconds you hold Tanasen's ashes. While holding his ashes, you have +0...2...2 energy regeneration and cannot be interrupted. While you are standing still while holding Tanasen's ashes, all allies within earshot gain +1...12...15 armor.


5 Energy1 Activation time15 Recharge time Item spell. For 15 seconds, each time you use a skill while holding Lee Sa's ashes, you gain 3...7...8 energy. When you drop her ashes, all nearby allies gain 3...7...8 energy. You drop Lee Sa's ashes prematurely after using 1...3...4 skills.


10 Energy¾ Activation time15 Recharge time Spell. Destroy target allied spirit. If there are no spirits to be destroyed, you instead sacrifice 17% of your total health. All allies in your area are healed for 30...126...150 health.


5 Energy¾ Activation time20 Recharge time MOVED TO SPAWNING POWER Enchantment spell. For 15 seconds, as long as you are within earshot of a spirit, you have +0...3...4 health regeneration and +0...2...2 energy regeneration. While under the effects of this enchantment, all spirits you control suffer -0...3...4 health degeneration and -0...2...2 energy degeneration.


Channeling PvP[edit]

10 Energy2 Activation time20 Recharge time Elite enchantment spell. For 10 seconds, each time you cast a Ritualist spell that targets a foe, after two seconds, all foes adjacent to your target's initial location take 5...37...45 lightning damage and suffer from Cracked Armor for 1...6...7 seconds. This enchantment ends after you cast 1...3...3 spells that target a foe.


5 Energy1 Activation time5 Recharge time Spell. Target foe takes 5...49...60 lightning damage and any attacking allies in the area gain 1 strike of adrenaline and 0...2...3 energy. If you used this on a spirit, this skill is disabled for 25 seconds, you destroy target spirit, and create a level 1...7...8 Spirit of Fury. This spirit's attacks deal 5...15...17 damage and it dies after after 30...54...60 seconds.


Restoration PvP[edit]

5 Energy1 Activation time25 Recharge time Elite Item Spell. Hold Xinrae's ashes for 5...25...30 seconds. While you hold her ashes, each time you would lose more than 10% of your total health from a single strike you and up 1...3...3 nearby allies gain 10...58...70 health. When you drop her ashes, you steal up to 10...42...50 health from all nearby foes.


5 Energy¾ Activation time4 Recharge time Spell. Target ally loses one condition and is healed for 5...41...50 health. If target ally was under the effects of a Weapon Spell, that ally is healed for an additional 5...41...50 health.


5 Energy¼ Activation time4 Recharge time Enchantment Spell. Target ally loses one condition and is healed for 5...41...50 health. For 10 seconds, the next time target ally comes under the effects of a Weapon Spell, that ally is healed for 5...41...50 health.


10 Energy1 Activation time6 Recharge time Weapon Spell. For 3...10...12 seconds, target ally gains +1...19...24 armor. While suffering from a hex or condition, that ally gains +1...5...6 health regeneration.


15 Energy4 Activation time20 Recharge time Item Spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, up to 1...3...3 party members in the area are resurrected with 15...63...75% health and zero energy.