Feedback talk:Game updates/20091124

From Guild Wars Wiki
Jump to navigationJump to search

Awesome, keep em coming! --The preceding unsigned comment was added by 69.245.211.73 (talk).

Umm... can anyone describe this bug in more detail? I'm curious, and no harm in it since it was patched. Did the people sac themselves while inside the HoJ, but before it closed and turn into ghosts that way? (random guess) Roar! Poki#3 (talk) 04:51, 25 November 2009 (UTC)
6 people would go in and get the curse of dhuum, run back out and die somewhere, get rezzed as the ghost, run back to dhuum and use dhuum's rest on dhuum before actually triggering the battle for a couple minutes, then have everyone enter the chamber and trigger the actual fight. 24.34.231.13 05:03, 25 November 2009 (UTC)
that shouldnt count as an exploit. it's just shaving off the wasted 20 mins of the battle --adrin User Adrin mysig.jpg 07:22, 25 November 2009 (UTC)
lol I was in a class RA team had to quit for this update, but at least I can see it was worth it. QQ --PriceLESS File:User Priceless Mastercard.gif 13:41, 25 November 2009 (UTC)
Well this shows how bugged a quest that is (almost) 3 weeks late is, you'd think if it was gonna take that long to make a single quest it wouldn't be bugged 83.90.164.217 12:38, 25 November 2009 (UTC)
Yeah,and the economy is perfect and health care plan just rocks. Things take time to get them right (If ever); just be grateful this is being fixed. --talk Large 14:12, 25 November 2009 (UTC)
Guild Wars for President! PriceLESS File:User Priceless Mastercard.gif 16:07, 25 November 2009 (UTC)
Because you're perfect in everything you do. Surely with only a handful of humans building content, your design team wouldn't let a single flaw pass. That's the only realistic expectation. Humans just aren't allowed to make mistakes or miss things that are very miss-able. It is also recommended that humans do not display appreciation for new content, especially when they have no knowledge of the design process and how long it might actually take to design one quest. Humans should not attempt to use logic to realize that several forces (that are very limited) needed to work together on multiple aspects to create this content. There was new art, new battle mechanics, new game mechanics, a new chunk of map, and testing to be done. This is no excuse for delivering content later than the ever hungry masses would want them, so do not spare any sympathy in these scenarios. If you fail to act within any of these accords you will be banned permanently from the Cool Club.
And just in case I've been mistaken, I'm not defending Anet, because I'm tired of handouts for economic elitists. After 5 years of play I'm not as active as I used to be, as such I can't maintain the required activity for popular guilds (NiTe) and so as much as I love this new update and the new weapon/mini, I don't see PUGS getting this done more than 5% of the time (full UW run AND now Dhuum? Haha)Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 1.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 18:49, 25 November 2009 (UTC)
I agree. Add to that the fact that often guilds who have the knowledge and the skill to do this are reluctant to share their knowledge and let other people in the guild (note: not always!!!) and if they do, it's often very hard to contact them. but the main issue is that GW isn't really so pug friendly als other MMORPG's because you only meet in towns so... Rhonin Soren 20:25, 25 November 2009 (UTC)
Most MMOs still have instances for this caliber quests. Mediggo 22:01, 25 November 2009 (UTC)
So in short... adding new stuff as elitist is a bad idea.--64.237.135.247 01:42, 26 November 2009 (UTC)
yep, the best is new content who everybody can enjoy. ofcourse that doesn't mean the elitist shouldn't get nothing ofcourse. Rhonin Soren 18:10, 26 November 2009 (UTC)
"new content who everybody can enjoy.":Exactly.--64.237.135.247 22:09, 27 November 2009 (UTC)