Feedback talk:Game updates/20100226
SWound[edit]
Was very overpowered. I think its pretty fair now though. The only real problem with it is that if you want it to make a difference you have to spend a shitload of energy trying to hold it down on an enemy as much as possible. Since its already a 1/4 cast time spell, i dont suppose this could be made into a skill instead? To help tone down the awkwardness of applying this spell. Or would the lack of aftercast make it OP again? --BriarFlame Me 01:28, 27 February 2010 (UTC)
- Considering SW is in Crit Strikes, energy probably won't be a problem unless someone effectively removes you from the game anyway 173.88.136.15 01:43, 27 February 2010 (UTC)
- It's still overpowered. It may not seem overpowered in RA, but try out HA. Most overpowered builds by themselves become more overpowered when run together....so people are running 4-5 of these....and it's just evil. Karate Jesus 03:04, 27 February 2010 (UTC)
- 4 or 5 of these is meh imo. Running a single one of them with a ranger thats got apply poison makes this skill amazing. Tbh it seems more suited to balanced-way pressure than some sorta gimmick. --BriarFlame Me 03:18, 27 February 2010 (UTC)
- no its still OP,its not *just* the damage its the 7/10 seconds hexbased snare.I mean who gets that that cheap ? So because sins aren't that usefull as casters they can have every single OP/broken elite in their line now ? the sad thing is most people didn't even realise it,people still were like mmmm PS WILL DO ! Also,stop chasing my ass! Lilondra 05:26, 27 February 2010 (UTC)
- Its more like 7/5 seconds hexbased snare with Deadly Haste. 173.88.136.15 08:17, 27 February 2010 (UTC)
- Yes but I like to think of skills the way they are.Deadly haste is a skill that will always be UP till it opens up a window of abuse anyway Also,stop chasing my ass! Lilondra 13:13, 27 February 2010 (UTC)
- It's good they toned down SW's damage quickly, though, it was clearly going to get out of hand very fast and it's still going to be abused quite a bit as it is. Widowmaker 14:05, 27 February 2010 (UTC)
- Yes but I like to think of skills the way they are.Deadly haste is a skill that will always be UP till it opens up a window of abuse anyway Also,stop chasing my ass! Lilondra 13:13, 27 February 2010 (UTC)
- Its more like 7/5 seconds hexbased snare with Deadly Haste. 173.88.136.15 08:17, 27 February 2010 (UTC)
- no its still OP,its not *just* the damage its the 7/10 seconds hexbased snare.I mean who gets that that cheap ? So because sins aren't that usefull as casters they can have every single OP/broken elite in their line now ? the sad thing is most people didn't even realise it,people still were like mmmm PS WILL DO ! Also,stop chasing my ass! Lilondra 05:26, 27 February 2010 (UTC)
- 4 or 5 of these is meh imo. Running a single one of them with a ranger thats got apply poison makes this skill amazing. Tbh it seems more suited to balanced-way pressure than some sorta gimmick. --BriarFlame Me 03:18, 27 February 2010 (UTC)
Fort Aspenwood[edit]
Sweet. It's fun to be luxon. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 21:00, 27 February 2010 (UTC)
- Odd how a seemingly unrelated update can wreck such an isolated part of the game. -- Arduin 22:46, 27 February 2010 (UTC)
- +1, you can never be sure what will collapse next Gelei 07:35, 28 February 2010 (UTC)
- And why is it ALWAYS Luxon...I can't remember the kurz having such a handicap ever...tho I may be forgetting 1BurrTheKing 15:53, 28 February 2010 (UTC)
- I also heard Gunther would sometimes exit his safe spot and run through the Green Gate. -- Arduin 16:12, 28 February 2010 (UTC)
- Oh yes, its really annoying when he does that. -- Cyan 16:12, 28 February 2010 (UTC)
- Is that really such a problem when your team consists of 8 monks? Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ
- It never does in my case, always play elementalist there =) -- Cyan 08:44, 1 March 2010 (UTC)
- It definitely made my faction weekend more interesting. ThrainFile:User Thrain Sig.pngcontribs 13:12, 1 March 2010 (UTC)
- It never does in my case, always play elementalist there =) -- Cyan 08:44, 1 March 2010 (UTC)
- I also heard Gunther would sometimes exit his safe spot and run through the Green Gate. -- Arduin 16:12, 28 February 2010 (UTC)
- And why is it ALWAYS Luxon...I can't remember the kurz having such a handicap ever...tho I may be forgetting 1BurrTheKing 15:53, 28 February 2010 (UTC)
- +1, you can never be sure what will collapse next Gelei 07:35, 28 February 2010 (UTC)
Double faction points + amber chunks traveler reward + Fort Aspenwood ZQ + bugged Luxon NPCs at Fort Aspenwood? Kurzick conspiracy I tell you! SniperFox 14:38, 1 March 2010 (UTC)
Binding Chains and Urgoz[edit]
My friends and I attempted to kill Urgoz last night and were butchered by a bugged Binding Chains. Not only did it last more than 3 seconds (around 15 I'd say) but sometimes it dealt damage even while standing still. I'm sure others have noticed this but maybe it should be added to the GWW notes regarding the patch, might save some people from getting headaches. Haruno Midori 20:38, 28 February 2010 (UTC)
A very important question which has yet to be brought up.[edit]
<Depressed> How..? </Depressed> A F K When Needed 14:00, 2 March 2010 (UTC)
Excellent Update[edit]
There needs to be an update like this every week. Problem identified. Problem fixed. Simple. Hasn't been an update as good as this since the fix for Shadow Prison all those years ago. Klassy 02:48, 4 March 2010 (UTC)