Feedback talk:Guild Wars 2 PvE suggestions

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Warning: This page is not intended for posting or discussing about specific suggestions. It is for discussion of the Guild Wars 2 PvE suggestions section of the Feedback portal in general. Posting a suggestion here means that the ArenaNet staff will not see it. Please read the getting started page for more information about how to properly post suggestions.
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A beginer training place instead of just having a pre searing like in guild wars, make a child life of a character that teaches how to the player how to play. If there is an experienced player that wants to skip the "school" or "training", the player can pick "skip childhood" and start gaming. *Note that going through "childhood" does not give extra exp or anything just basic learning skills.

Examples for races...

Human: The character is put in a training chool for their proffesion and is trained by a proffesor of a certain genre.

Charr:The character is in the Fahrar camps and are being trained by certain Charr of their characters legion.

Asura:The character is in their "school" of choice and are learning basic skills from their proffesor.

Sylvari:The character has just sprouted from the Pale Tree andis know learning the new features of life from other Sylvari (Maybe Firstborns). These other Sylvari are also teaching about the "Dream of Dreams".

Norn:For this subject, i do not know if the character is on his?her own or is trained. The Lore on Norn children is unclear to me so this one could be very different to the others or simular.

Please take this into consideration, Kew24

That's not the proper way to post a suggestion. Please visit the FAQ for more information. - Reanimated X 06:45, 5 November 2009 (UTC)


Morale[edit]

i have this idea about the use of morale boosts and death penalties in gw1 how it will change in gw2-the morale boost and death penalty can be kept in the game but in pve it would be nice to see how a death of a boss kills the morale of nearby creatures.An example would be if you kill a boss in a group,the enemies in that group would get an effect that lowers thair attributes or health,energy..This is just an idea that was good to use even in gw1 because the monsters and enemies in the game have an advantage in a sence that they don't have death penalties(most of them don't have a ressurection skill and the ones that do can easily be identified and interrupted or disabled some way).this debuff can be applied to the monsters in a group or monsters of the same kind in an area=this would be better suited for gw1 explorable areas but there aren't any iin gw2?...i would have posted this as a suggestion but i don't know how soo if anyone can i won't mind if it isn't my name on it xD95.180.76.188 23:57, 2 July 2010 (UTC)

No more Melodrama... please?[edit]

Basically, I have grown tired of reading dialog like: "Forward the most glorious and adventurous one".

Makes me sick to the tummy.

Just... lower it a little... maybe forward adventurers?