Feedback talk:User/Aliceandsven/Battle with Menzies
From Guild Wars Wiki
Jump to navigationJump to search
Why would you want to stop speed clears? If you wanna go through an area in 4 hours instead of 30 minutes, so be it. You can still do that, while we do 8 FoW's.
- Speed clears seriously devalue the items that are supposed to be epic and prestigious. A daunting end-game zone is turned into a factory where a bunch of assassins churn out all of the best items in the game and then sell them to rich people who did no work. It got to the point where almost every sc assassin is wearing black-dyed obsidian armor and holding a DSR or a Bone Dragon Staff. If you're a legitimate player, good luck getting a successful group together for a true run, even with a guild. It is possible, of course, but it does not happen at the same rate that successful speed clearing groups form. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 22:40, 27 October 2011 (UTC)
sup[edit]
- Menzies will reduce knockdown durations by the default knockdown time (I believe it's one second).
It's two seconds.
- His skills cannot be disabled or given a longer recharge.
This is the norm for monster skills.
- "You Are Not Prepared!"
Dark Light. Dark Flame. Unholy Fire.
Crap names, but at least they're not a WoW meme.
- Bastion of the Fallen God
Fire? Holy? Should at least also include Shadow damage, and probably Dark damage. Given that they're his territory, it makes more sense for him to be somewhat resistant to them. A F K When Needed 07:12, 17 December 2011 (UTC)
- Also lol @ god dealing only 75 dmg with hammer plus crit. File:User Chieftain Alex Chieftain Signature.jpg Chieftain Alex 12:09, 17 December 2011 (UTC)
- Well I was thinking by nature he would be shadowy-dark of course. But in a dire situation he would have something prepared to resist against the element of his nemesis (Balthazar, fire and holy) which is the side the players are on basically. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 08:32, 23 February 2012 (UTC)