Feedback talk:User/CityGhost/New Community Based Class.

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:\[edit]

I don't think that a system that allowed anyone to be a mod, of sorts, could work in GWs. :\
I mean, it might be possible, but you'd need a lot of backend design work. I don't see that, here. — Raine Valen User Raine R.gif 1:12, 2 May 2011 (UTC)


Thanks for the reply! What if the silence and Events at high levels were removed? and maybe SOME kind of buffs? And I kind of meant it more as an alt class for when people don't feel like doing much.
PS: is this how I reply here? o.o CityGhost 01:28, 2 May 2011 (UTC)CityGhost
Almost; the only thing you forgot was the indent. I added that for you, so that you could see how it's done. As a rule of thumb, always use one more indent than the post that you're responding to.
As for the actual suggestion, why not make it a title, rather than a profession? Perhaps you could gain one title point whenever another party member completed a quest or mission (obviously, only awarding one point for repeatable quests and missions)? This keeps part of the spirit of the original (you advance by helping other people with things), and is much easier to implement, I think.
The main difference is that one emphasizes a non-combat role; I'm really not quite sure how to go about that. Perhaps a set of rank-dependent skills (like the Luxon or Asura skills) that allow a character to fill non-combat support roles in explorable areas, like, say, granting allies in earshot a 50% movement speed buff while there are no foes in earshot, or perhaps a Blood Bond- or Mark of Death-like skill that allowed the player to call out key foes for party members? Perhaps it would be best as a Form, like Ursan Blessing; this prevents the player from also using their combat abilities while serving their guide functions, and also aids bar compression.
On another note, the problem with any sort of "kudos" system is the same problem that exists with /report: players can abuse it simply by using /kudos on people that they like, rather than on people that are actually helpful; you could grind it just by being popular in-game (like, say, a prominent figure on a forum/wiki, a player that frequently appears on obs or in halls, or even by giving away gold/items for kudos).
There may, indeed, be a working system; I just have no idea what that might be. — Raine Valen User Raine R.gif 2:15, 2 May 2011 (UTC)
I think I like your idea even more. Rather than making a whole separate class for it, Maybe it could actually be a title in which better skills are unlocked with higher rank. That way Guides would be even more helpful by helping in battles etc. Wow...I just said the exact same thing you posted...Sorry about that. I'm just super excited, first wiki page and all XD. I've also thought about the "kudos" system. If it applied to the guide rank, I guess it would be OK for popular players to recieve more. Some games have Lord system and such where players win by votes. After all, usually people that are popular in forums are nice/helpful. So it would be okay if they had a higher "guide" rank..They kind of earned it xD. I've also thought about the player mute. What if it was decided by votes per minute? I mean, it's pretty annoying seeing people advertise Real life trading. Say if 20 people flag the ad in one minute, the player that advertised gets an hour mute?
Again, Thanks for the reply! I think I replied right this time xD. CityGhost 03:35, 2 May 2011 (UTC)CityGhost


Unfortunately Exploitable[edit]

I like the idea of, st its heart, making players able to change/fix things themselves (in a similar way to Wikis), but if I know the internet then there could very well be plenty of people who get a character/title/whatever mechanic and fuck with people. I think that I better idea would be to give some players limited moderator powers - the main problem with paid mods is that there aren't many of them, so give out "volunteer mod-ships" to people. Not so many that you can't keep track of them, but enough to impact the game. they could be held accountable for complaints, etc. in a way that paid mods aren't, and could help the community. Not sure how to chart helpful/hurtful acts since anyone can make tons of level 1's and give positive/negative feedback, but it could work. --Thunderduck 21:39 May 2 (UTC)

Thanks for the reply Thunderduck! Yeah, I understand now that giving powers like silence to any class/title would be too much. However, what if thep player with the required rank(instead of a whole separate class)/or the guide class, could do only positive things like Bonus events etc? -CityGhost 01:08, 3 May 2011 (UTC)CityGhost

Nice, but too exploitable (like what he said ^^^)[edit]

I also like this idea, its nice to have especially when helping randoms and/or your friend because you're feeling nice but there are WAY too many douchebags in this world where this class can't be put under consideration. People will achieve a high level and then make a Guide character and spam little kiddie messages like those seen in modern-day Maplestory. So many kids on the server chat. And even if the guides are using the Horn for good intention, they might not know when to repeat their message or when to update it. For example: "GLF more zm hm" 5 players have been added. "GlF 2 monks zm hm" one monk added. "GLF 1 monk to go zm hm" Also, considering that the message had been forgotten and new people enter the outpost, You'd want to deliver your message to the people who just zoned in. Costing a couple "server chat credits" already. And besides. The REAL help SHOULD, *SHOULD*, be coming from the staff members themselves. Thanks and good idea tho! :)--Eclipse143 23:18, 5 May 2011 (UTC)

Thanks for the reply!
I was thinking, server chat would be completely separate from other chats, like a tab. Kind of like trade/whisper/common/etc on gw1 where you can just uncheck the chat you don't want to see. That way it wouldn't bother people.
As for people zoning in/out, I really don't see an issue here Because "server" implies everyone in the whole game would be able to read it, unless you meant people logging in/out. -CityGhost 00:02, 6 May 2011 (UTC)CityGhost