Feedback talk:User/Darkshark08/Necro pet's UGLY
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personal flavours differ. --The Holy Dragons 21:05, 6 September 2011 (UTC)
a Necromancer is a "death-mage". what's an UNDEAD minion without any death in it? And what type of "more appealing" UNDEAD pet do you want? Minions aren't mandatory to use, you know. --Eclipse143 04:00, 7 September 2011 (UTC)
- A necromancer's minions are SUPPOSED to be ugly. He/she is a bloody NECROMANCER. As in, raising half-rotten dead things from the grave. How pretty do you expect something like that to be? Weindrasi 04:29, 7 September 2011 (UTC)Weindrasi
- Seconded. I don't think the minions are ugly enough, actually. I'd like to see three things added/changed about the Necromancer's minions.
- 1) First, they should have rotting bits of flesh dropping off of them here and there in little clumps as they're walking around and fighting. Pulsating exposed organs would be a nice addition, too. And if it's not too much to ask, I'd like to see the minions trail a black cloud of putrescence behind them whenever they swim through the water. Speaking of which, I saw a video from Pax Prime 2011 of a Necromancer swimming with minions; the Bone Minions are SOOOO cute in the water, dog-paddling along :)
- 2) Second, as they take damage, I'd like to see them become increasingly beat up. More and more pieces missing from the model, split skulls, dismembered limbs, etc.
- 3) Thirdly, I'd like to see the minions have a greater variety in their base models. I know GW2 has eliminated the minion-raised-from-a-corpse mechanic of GW1. Even so, I'd like to see minions that look more like an abstract assemblage of bones and random organs formed into a rough approximation of a humanoid rather than the very distinct and homogenous minions that exist now.
- For example, every Bone Minion currently looks like every other Bone Minion. The first time you see them, they look cool and creepy. After you've seen them for the 100th time, they'll appear boring. I'd like to see that changed up so that the Bone Minions are being randomly formed from a library of decomposing body parts.
- To prevent confusion on the part of other players attempting to target an enemy minion who want to know what type of minion they're targeting, there's two ways to handle this. First, the minion's generic name (Bone Minion, Jagged Horror, Blood Fiend, etc.) will appear as it does for any other enemy. Secondly, though I'm suggesting the minions have a degree of randomness in their form, that randomness could be restricted to certain parameters. For example, all Bone Minions will be roughly humanoid in shape and approximately the same size with two arms, two legs, a "head", etc. All Bone Fiends will have some type of tail or other projectile-firing appendage to indicate they are the ranged attack minion. All Jagged Horrors, regardless of number of limbs, size, shape, etc. will always have lots and lots of spikey bones, talons, horns, and spines covering them. You get the idea. In this way, it keeps the rotting minions "fresh" each time they're summoned (a little Necromancer humor for you there :)
- If you want cute, fluffy, huggable pets, play a Ranger or just don't use minions as a Necromancer. Necromancy; it's not for the faint of heart. Guild Wars 3 perhaps 18:50, 7 September 2011 (UTC)
- It also gets really old when they have all minions or the character disintegrate in the exact same way. I would like to see greater diversity in this also, and maybe have a few alternate ways for them to fall apart. It also might be cool to have certain monsters that can sense you by your smell, so the minions would leave a trace that monsters could smell, and aggro you, and the tracing by scent could incorporate the wind and whatnot. Kormon Balser 23:45, 7 September 2011 (UTC)
- That would be cool, too. Kind of consistent with your earlier feedback titled Odor.
- And "yes" to different disintegration animations. Instead of simply disappearing in a cloud of dust, we could have one animation show a minion falling apart piece-by-piece over a few seconds; first one limb, then the next, then a leg pops off, then it crumples to the ground and starts kicking around in circles, then the other leg comes loose and flops around independently as the rest of it just keeps disintegrating on the ground.
- Another could be a minion melting into a bubbling pool of putrified green slime which then seeps into the ground.
- Perhaps a third animation would be of a minion beginning to swell and bubble and hiss as gases from decay build up within it until it finally explodes (maybe too much like Putrid Explosion, though).
- Fourth animation might be a flock of crows or vultures coming to feast on the dying minion, tearing it to pieces and flying away with all the tasty morsels.
- For the Blood Fiend, give it an Ebola Virus-like death where it starts to seep blood from every pore, shrivels up until it's a completely dessicated bleached husk, which then falls to the ground, lingers there a moment, then collapses in on itself (like a tunnel caving in in slow motion), then blowing away as dust on the wind.
- This last one probably best suits the Shadow Fiend, but you could have an animation where the minion starts to dissipate into thin wisps of dark energy.
- I just LOVE Necromancers :) Guild Wars 3 perhaps 00:53, 8 September 2011 (UTC)
- Hmm... some good ideas. I think the vulture one might be better to be a regional thing, so in certain areas, different animations could occur. Possibly including getting buried under snow/sand, getting eaten by various things (birds), or getting burned.
- I think what Darkshark 08 is getting at is that the minions look too comical. We definitely want creepy/gross, but I kinda laughed when I saw a miniature skull sitting on four legs like a spider (not the four legs part). And though there definitely is a limit to how gross and gory the minions should be (I will let you use your imaginations here), they also shouldn't look too silly/comical. Kormon Balser 21:14, 8 September 2011 (UTC)
Reading over all these ideas makes me hope that Arenanet looks at them and takes them into account! They're all really cool. Though, in my mind, the bloodier, the nastier, the more putrid, the better. Necromancers are amazing. Weindrasi 03:53, 9 September 2011 (UTC)Weindrasi
Disagree[edit]
I've seen them actually live in the game.. and they look amazing. They look what you expect from a necromancer. Tomoko 11:44, 11 September 2011 (UTC)
- Haha, I love how you so articulately titled that "Disagree" Kormon Balser 01:59, 12 September 2011 (UTC)
- So many things wrong with the suggestion. Pets? Rangers have pets. And they're undead. NOT supposed to be cute. To the above comments about making them even more desiccant and decade, there are technical limits that you ideas would probably exceed. And its also a T rated game. Kinda upchuck worthy, guys.--Will Greyhawk 20:41, 19 September 2011 (UTC)