Feedback talk:User/Falconeye/Mesmer Skills

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How about: Hex Spell. Interrupt target foe. For 10 seconds, target foe is Hexed with Web of Disruption. When this Hex ends, that foe is interrupted again and if a spell is interrupted in this way, this hex is reapplied. Probably overpowered, but I like the idea.-Ninjatek 00:10, 14 February 2010 (UTC)

Actually i like how the skill works at the moment and use it quite often. Lou Wolfskin 10:17, 14 February 2010 (UTC)

Indeed, I do not see what is wrong with the current version. Koda User Koda Kumi UT.jpeg Kumi 11:22, 14 February 2010 (UTC)

"Scaleable effect rewards proper skill usag"
How? :P Dark Morphon 08:24, 17 February 2010 (UTC)

Not underpowered[edit]

Why would you give this skill a direct buff? It already sees play. :\ User Raine R.gif is for Raine, etc. 10:42, 3 March 2010 (UTC)

More e-management options in terms of bar compression; and I inherently dislike non-attributed skills --Falconeye 06:33, 5 March 2010 (UTC)
Why do you think it needs to be improved at all? It's already very good. User Raine R.gif is for Raine, etc. 09:05, 5 March 2010 (UTC)
Im not making it stronger, im giving it Essence Strike-like energy-management tied to Inspiration line usable at 0-14 ranks. --Falconeye 02:36, 7 March 2010 (UTC)
...that's making it stronger. User Raine R.gif is for Raine, etc. 05:01, 7 March 2010 (UTC)
It's the same guy that wants to powercreep Warriors. Don't bother reasoning with him. Morphy 12:39, 18 March 2010 (UTC)
On the contrary, I would like nothing more then to be reasoned with. So how is Expel Hexes more broken then Empathic Removal? --Falconeye 02:57, 7 April 2010 (UTC)
(Reset indent) Neither skill is broken. But you're making a skill that's already very good (it drifts in and out of the meta) even better; why? That's like buffing... well, Empathic Removal. User Raine R.gif is for Raine, etc. 03:04, 7 April 2010 (UTC)
I came upon this particular version after spending hours comparing it with all other hex-removal skills/elite skills; many elite had an secondary/utility effect in addition to removal and some none-elites were comparable after years of re-balancing/power creeping. None with option of energy buy-back as a reward, and its appropriate for Inspiration Magic line. The energy gain/recharge time scales with Essence Strike/Glowing Gaze. Its now PvE-only, will that do? So the suggestion for Empathic Removal's healing bonus to scale with Divine Favor/Healing Prayers (instead of 50 health) is bad as well? --Falconeye 18:49, 17 April 2010 (UTC)
It depends on the scaling: if it scaled from, say, 10...50, then it'd be fine. But making it scale from, say, 50-100 (to give primary monks an incentive to run it!) would be bad.
You say that "Giving it energy gain keeps it in line with other inspiration skiils", but it's not an inspiration skill. You put it in inspiration.
There's a subtext here that non-attribute skills are bad for the game, and it's true. Attributes are a control mechanism; good skills without that are inherently broken (not overpowered, but broken). By moving a no-att skill into an att and then adding a scaling functionality, you're doing nothing to address that: the skill with 0 spec is just as good as it was without an attribute. Moving it to Inspiration and then giving it a scaling like Life Sheath's, on the other hand, gives the skill some requirement to be good. User Raine R.gif is for Raine, etc. 19:55, 17 April 2010 (UTC)
Also, if it's going to cost 0 energy every time you cast it, why give it an energy cost at all? Make it a signet. 5 energy to remove 2 hexes every 8 seconds is already good. You don't need to give every single character in the game "bar compression." There's a reason you only get 8 slots. ~Shard User Shard Sig Icon.png 20:18, 17 April 2010 (UTC)