Feedback talk:User/Knighthonor/Add Wife/Husband and Children as a feature in the Home District

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This is kinda taking it just a wee bit too far. Not the worst suggestion, but less Second Life please.--Will Greyhawk 16:49, 9 September 2010 (UTC)
Sorry, but I have to agree. Second life is indeed what you're looking for if you want to emulate everyday living. You could also look into The Sims, but I think the instance is there for us to feel like we're part of the world, not to play dad. K2K 07:41, 10 September 2010 (UTC)
Um, this would actually bother me. I'm gay, so a feature like this would make my gameplay noticeably less fun. And it's a fighting game - there's no reason to add romance to the mix. If they want to add romance, they can make a /hug or /kiss emote and let the humans take care of it. --76.166.187.131 19:40, 10 November 2010 (UTC)
I also find this idea rather disturbing. You'd essentially be grooming a computer program to suit your romantic desires. Does that not strike you as unhealthy? As for allowing players to add "Wife/Husband of..." titles to other players, that would spark its own controversy related to the directly above's concerns. Neither GW1 or GW2 is a dating sim or political billboard. Let's keep it that way. Teddy Dan, yo. 06:14, 29 November 2010 (UTC)
I think its a step in a fun direction. Instead of a "life partner", the player could have a hero like Razah was originally supposed to be. You could sort of groom this younger aspiring hero to be whatever you need him or her to be. For example: You are a warrior, and you need someone to travel some places with you to give you combat buffs (on a smaller scale than other players would be able to). That way you have the benefit of a more custom NPC, it wouldn't outweigh the benefit of traveling with players, and it wouldn't be creepy. Edit: When I say "younger aspiring hero" I mean an adult, just a young adult... Gotta get over the creeps.FleshAndFaith 03:32, 6 January 2011 (UTC)
I think they have a system like that in mind, but I don't remember. I know they have a sidekick system in the works, but I thought I also saw some information regarding NPC sidekicks. I like the idea far better than the cyber-intimate companion as originally proposed. Though, I'm sure there are some who would pretend their NPC sidekicks were the very same. Let's just hope those creeps keep it to themselves. Teddy Dan, yo. 21:41, 14 January 2011 (UTC)

Well, as long as I'm not required to marry an npc, I really don't mind. Say you're in a party with your wife/husband, you gain 1.5x exp? Or something like that. As for the child..I think that'll just complicate things... however, your child could be like a minipet, by that I mean it's constantly following you around, learning from you etc etc.. If I'm going to have something stuck in my house, I'd rather it not be a child. lol. --Balthazad

The biggest problem with the wife/husband/child idea is that it gives those already socially challenged players yet more reason not to get a life. Why actually try to have a meaningful relationship with a real, living human being when you can just program a wise/husband and child? That is unhealthy. I've never liked the idea, not even in Fable. These are games. They are meant to entertain, not live vicariously through. Don't even point to Second Life, that "game" is a joke. It's a cesspool of socially inept perverts. Let's not bring GW2 down to its level. Teddy Dan, yo. 08:57, 20 January 2011 (UTC)

Sounds like Sims meet GW2

My character just died of starvation because there was an afk Charr standing in the doorway between the bedroom and the kitchen, body blocking her. :(
ArenaNet really need to fix the bug where you can't enter your "home instance" because that district is full... either that or make a limit to how many children you can have... :(

Ander01 14:15, 24 September 2011 (UTC)