Feedback talk:User/Lou Wolfskin/Reap Impurities

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If it returns energy it's better than Zealous Sweep or Lyssa's Assault. If it returns health for each condition it has the potential to fully heal, a non elite attack version of "Victory Is Mine!" minus the energy return at half the recharge and not in a weak attribute line. If you want to do anything with the skill I'd knock the energy cost just down to 5 to put it in line with Victorious Sweep. Racthoh 18:12, 4 September 2009 (UTC)

Agreed with Racthoh.

5 Energy4 Recharge time would work, I'd feel safer keeping the recharge at 6 though (imagine combining both Reap Impurities and Victorious Sweep on a Wounding Strike bar). ~Seef II <|۞> 18:56, 4 September 2009 (UTC)

For the energy part, i'd more thought of like: If you hit a foe under the effect of a condition you gain 5 energy. This effect should be only triggerd once as with chilling victory. For the heal per condition, the heal itself could be scaled down (f.e. 15 health per condition), but still this skill could be more useful in condition spamming builds that way. Lou Wolfskin 10:15, 6 September 2009 (UTC)

If you want to have +health for each condition you could always impose a cap of 120 health or so. Victorious sweep should be more powerful than this numerically because conditions are less active than comparing your health with your enemy's. --Ckal Ktak Minion control panel.jpg 15:22, 16 October 2009 (UTC)