Feedback talk:User/Messenger/Tyrian Time (standard, unified time)
Definitely a fan of everyone going by GMT. However, it may be best to stagger the servers so 2/3 are on daytime, and 1/3 are on night. This would be best for certain things that can only happen in certain times. This way, people could still do quests that require them to be in a different time of day, even if their current server is not the right time of day. As Wazwolf pointed out, some people may not be able to play for extended periods of time everyday, and may need to be able to switch to a different server on a different time. This would disrupt your game-play unless you took proactive action to. Well, that's what I think anyways.... Kormon Balser 22:51, 8 December 2011 (UTC)
The following appeared in my Suggestion User Talk page:
- I like the suggestion a lot! However, you have to remember, that even though the game might have a unified time zone, it still doesn't change the fact, that people have to calculate what the time is in their own country as well at the time!
- You might tell me that we shall meet to raid at 20:00 in-game time. But, the time in the real world is different for me, than it is for you, if we live in two separate parts of Europe. --The preceding unsigned comment was added by User:Vipar (talk).
While it's true that players will still have to compute between their own time and GW2's time, the advantage of a standardized/unified time zone is that it cuts down on the number of time zones a player has to deal with and the number calculations a player has to do. Between two people, they don't have to look up each other's specific time zone and account for its differences- just GW2's. For more than two people, they don't have to check each and every other time zone to coordinate playing together- again, they just look up GW2's. One time zone to convert to, one reference, one standard, one step. --Messenger 16:55, 16 December 2011 (UTC)
This seams a good idea, and basing it of GMT/UTC is best(pretty much everyone knows how to convert their own time to UTC I think) --Ajna 15:12, 21 December 2011 (UTC)
Time zones, common sense, and otherwise sensible people[edit]
I think you are absolutely right that ANet should recognize the difficulty people have in scheduling teams with global participants and should provide in-game utilities to address that.
However, my experience is that it isn't sufficient to establish a common time zone such as you propose. Regardless of how smart people are, some always have trouble keeping track of time zones, even if they only have to convert to the same one repeatedly. It could be useful to have a "tyrian time zone" (or something similar), but to really ensure that everyone is talking about the same time, you need a conversion tool.
Once the game includes a tool, there's no particular reason to create an artificial zone that mimics some other time zone on Earth (whether UTC, GMT, or something else). – Tennessee Ernie Ford (TEF) 09:20, 17 January 2012 (UTC)
- It would be very useful for the game to include a clock somewhere in the UI - and to convert the UTC time formats shown in the login screen for events to the local time (dictated by your computer)File:User Chieftain Alex Chieftain Signature.jpg Chieftain Alex 12:27, 17 January 2012 (UTC)
more confusion[edit]
I'd be all for the creation of an ingame time converter for players to use, but I see a slight problem with tyrian time. If its being modelled to GMT 0, ie the time at grenwich, and a day in tyria is 120 minutes ( if I remember correctly) then would the clock work so there is effectively 8 nights in a day ( excuse maths errors here, its kinda late.)Or would it work more like a clock that isn't tyrian time but a clock that tells everyone the time in GMT so the american people can be like, oh lets do it at 2 am, and english people will know when they mean. If they did have this, they could have like all clocks fucking up when you go through asura gates, that would be cool.212.139.253.161 22:20, 18 February 2012 (UTC)
Works well in second life[edit]
This works really well in Second Life, though they use PST (I prefer UTC, since it's in the middle of the populated world). All the events in SL are planned in PST(SLT). The time shows on the user interface, so after a few logins, it becomes easy to convert the time. Lorazcyk 03:21, 2 May 2012 (UTC)