User talk:Messenger

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I like the suggestion a lot! However, you have to remember, that even though the game might have a unified time zone, it still doesn't change the fact, that people have to calculate what the time is in their own country as well at the time!

You might tell me that we shall meet to raid at 20:00 in-game time. But, the time in the real world is different for me, than it is for you, if we live in two separate parts of Europe. --The preceding unsigned comment was added by Vipar (talk) at 10:50, 15 December 2011 (UTC).

While it's true that players will still have to compute between their own time and GW2's time, the advantage of a standardized/unified time zone is that it cuts down on the number of time zones a player has to deal with and the number calculations a player has to do. Between two people, they don't have to look up each other's specific time zone and account for its differences- just GW2's. For more than two people, they don't have to check each and every other time zone to coordinate playing together- again, they just look up GW2's. One time zone to convert to, one reference, one standard, one step. --Messenger 16:59, 16 December 2011 (UTC)

Ah yes, my old MMO, FFXI, had this system. It did indeed make things easier. Although, I still had to figure out when to wake up in order to play with the pro Japanese players, haha. Its in-game time was set to GMT (my own time-zone is GMT+1). Good times. --Ouatis 09:20, 18 December 2011 (UTC)