Feedback talk:User/Pwrkaril/Divert Hexes
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I lowered the energy cost of this skill so that it is used a lot more. Not only that, I made it with 1...3...3 to 2...4...4. And finally, I lowered the healing amount by a little bit to compensate for the increased hex removal. Pwrkaril 01:27, 26 August 2010 (UTC)
½ casting time. I also raised the number of hexes from- You win Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 01:31, 26 August 2010 (UTC)
- Yes! I won :). Pwrkaril 03:25, 26 August 2010 (UTC)
Why -~=Ϛρѧякγ (τѧιк) 03:55, 26 August 2010 (UTC)
½? It's kinda an odd, since only attack skills use ½. Just several bow/hammer attacks, an axe attack, and two PvP melee attacks.- To be 100% truthful, the activation time is Pwrkaril 04:04, 26 August 2010 (UTC)
- Hah, no problem, I just felt like pointing that out 'cause I notice random things like that. :P -~=Ϛρѧякγ (τѧιк) 04:12, 26 August 2010 (UTC)
- Well, glad you did because I just checked my other ideas for skills and I noticed there was another Pwrkaril 04:17, 26 August 2010 (UTC)
- I think it'd be pretty broken still. I'd raise the recharge to 7, and lower the healing further to maybe 5...40 per condition removed. 67.173.57.146 22:02, 26 August 2010 (UTC)
- Yesterday, I was actually thinking about lowering the healing on this skill. I felt that as long as hexes were coming in, you could easily heal the ally quite a bit. I do like your idea of 7 recharge and 5...33...40 healing. Probably make the recharge 8 or so instead of 7 and then for the healing, something similar. Thanks for the feedback. I was hoping others would catch on that this was kinda, well, OP. But wasn't sure on others' thoughts. Pwrkaril 03:21, 27 August 2010 (UTC)
½ cast spell so I fixed that too :P. - I think it'd be pretty broken still. I'd raise the recharge to 7, and lower the healing further to maybe 5...40 per condition removed. 67.173.57.146 22:02, 26 August 2010 (UTC)
- Well, glad you did because I just checked my other ideas for skills and I noticed there was another Pwrkaril 04:17, 26 August 2010 (UTC)
½ for no real reason. I had the ½ casting time because I just felt that was an appropriate number. But, then again, I never really paid attention to the fact that only attack skills utilized the ½ casting time until you mentioned it. I can always change it to ¾ or ¼. Thanks for the feedback :D. - Hah, no problem, I just felt like pointing that out 'cause I notice random things like that. :P -~=Ϛρѧякγ (τѧιк) 04:12, 26 August 2010 (UTC)