Feedback talk:User/Raine Valen/Skill suggestions/Assassin/Shadow Arts
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Heart of shadow would be WAY to OP as a base-ganking skill. Plus it means you basically can't kill gankers in base since they'll run out as soon as you fall back to base and go invisible--75.67.32.55 23:55, 25 August 2010 (UTC)
- Yes, it's supposed to be an incredibly strong base ganking skill, given that assassins have pitiful stand value.
- As far as being unable to kill them, HoS has a 50% snare attached to it and ends as soon as there's any foe nearby. If one so desired, they'd be welcome to search for a sin under HoS and have a very real chance of finding them; it's just a matter of how much time they'd like to devote to it and of how much they're willing to risk falling into a trap (literally). — Raine Valen 0:59, 26 Aug 2010 (UTC)
- The thing is, it is powerful for everything, not just ganking. It would be rather hilarious to see (or not) entire invisible teams just appearing out of nowhere with invisible monks or see a ganker ganked by an invisible defender. Also, trappers, lol. Idk, it's just too strong of a mechanic. Maybe ending when a foe is in earshot would be more fair, but still very strong. -~=Ϛρѧякγ (τѧιк) 01:35, 26 August 2010 (UTC)
- "Hey they only have 5 players maybe some of them are loading slo-"
- "Oh look we're all dead" Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 01:44, 26 August 2010 (UTC)
- (Edit conflict) Invisible trappers and invisible monks are more/less ridiculous. I don't have a problem with assassins spamming assassin traps, because they don't do real damage, for the most part. With ranger traps, though, it becomes a problem.
- Similarly, it would be ridiculous to have an entire invisible mid/backline.
- I think this is a case where "you cannot use non-assassin skills" is justified? — Raine Valen 1:49, 26 Aug 2010 (UTC)
- The thing is, it is powerful for everything, not just ganking. It would be rather hilarious to see (or not) entire invisible teams just appearing out of nowhere with invisible monks or see a ganker ganked by an invisible defender. Also, trappers, lol. Idk, it's just too strong of a mechanic. Maybe ending when a foe is in earshot would be more fair, but still very strong. -~=Ϛρѧякγ (τѧιк) 01:35, 26 August 2010 (UTC)