Feedback talk:User/Rylor/Apocrypha in Jokanur Diggings

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Agreed. --MushaUser Musha Sigc.png 16:11, 27 July 2010 (UTC)

Oh no, the mission now requires people to think. We cannot have that, nerf it! Koda User Koda Kumi UT.jpeg Kumi 16:21, 27 July 2010 (UTC)

Requiring thinking or not missions should be scaled to the lvl players are expected to be at, especially in starter areas. Also agreed. Dinsy 21:14, 27 July 2010 (UTC)
Of course, I forgot GW now caters to people who cannot figure out 20 health loss per second can actually kill them after about 14 seconds. Indeed, this mission cannot have an actual boss fight for a change, NERF IT! Koda User Koda Kumi UT.jpeg Kumi 08:57, 29 July 2010 (UTC)
Dude seriously? people who play this mission could have been only playing GW for a couple of hours, it should be BALANCED properly to meet that. If starting players aren't eased in so that they can learn to play the game then some will just quit.

You sitting there being sarcastic and screaming about how its just another nerf call is just counter productive, he not even calling for the skill it'self to be changed just for the boss to have to be brought down in NM to match the low level new players that are going to be fighting it. Though i doubt you understand balance anymore its just "Yey buffs" and "FFS another nerf!?" Dinsy 12:34, 29 July 2010 (UTC)

Because there are absolutely no counters you can bring against it. And what this has to do with balance baffles me. Koda User Koda Kumi UT.jpeg Kumi 13:43, 29 July 2010 (UTC)
exactly, changing this boss to be at the same lvl of the players in the area is called "balance". Dinsy 18:38, 29 July 2010 (UTC)

I kind of agree. It's as simple as changing the elite to something else. However, on the other side of the fence, this is Nightfall we're talking about. Henchmen aren't horrible and hero heals (I believe we have Dunkoro by this point), well, 8 skills is better than 5. Two sides to every story.-- User Vanguard VanguardLogo.pnganguard 18:44, 29 July 2010 (UTC)

I get that for a low lvl mission having a boss with 19 illusion magic is kind of intense, but, tbf, by that point i you have a monk hero + henchmen who can both easily remove hexes. Even for a brand new player, im pretty sure dunks comes with remove hex. Its not like you can't deal with it if you havent got a hex removal skill or skill that adds health regen on your own bar. Also, koda, just being a general asshat about it doesnt help anyone. If you disagree, be civil. --Jimmer123 21:13, 27 October 2010 (UTC)