Feedback talk:User/Talamare/Amity
From Guild Wars Wiki
Jump to navigationJump to search
Try reduced by half instead of to 0; invulnerability doesn't need to exist, ever. --Gah_ 16:31, 15 September 2009 (UTC)
- made it a scale-able 75% Talamare 17:06, 15 September 2009 (UTC)
The recharge is far too short. Enchanting mod + Blessed Aura@13 will give you 4.6 seconds (not really sure how they round or if they do) of damage reduction. Then, have an ally use Weapon of Quickening or Quickening Zephyr to get 8 second recharge and you can, with the help of skills like Shield of Absorption, prevent any damage to a target for more than half the time. --Curse You(talk|contribs) 20:09, 15 September 2009 (UTC)
- did you notice how much crap you listed just to give 1! person a high amount of DR (that isnt even 100% uptime)... also Aura of Faith does something similar for 8 recharge Talamare 01:07, 16 September 2009 (UTC)
- also who the hell uses blessed aura/weapon of quickening in pvp Talamare 01:08, 16 September 2009 (UTC)
- We don't need another one of these running around. Just having 1 condition and 1 hex off would make it good enough. ~Shard 05:36, 16 September 2009 (UTC)
- I think the idea is just over-used. There are already plenty of skills that remove conditions and hexes, each with slightly different additions or requirements. There's Blessed Light, Empathic Removal, Peace and Harmony, Signet of Removal and Divert Hexes. We really don't need more skills that do almost the same thing, we need skills that do unique things. --Curse You(talk|contribs) 16:26, 17 September 2009 (UTC)
- but but this one has the aegis niche with a minor peace and harmony niche... skills have to do the same thing, there arent enough different mechanics to make 400 skills do different things, what if it gives the user a chance to block instead of removing 2 hex/conditions Talamare 17:58, 17 September 2009 (UTC)
- Chance to block instead of 75% dmg resistance, maybe. Haveing a quick-recharging ether prism effect that you can cast on any other ally is not good. Rypofalem 21:20, 18 September 2009 (UTC)
- 75% chance to block = shield of deflection... and we already have a quick recharging ether prism effect its called aura of faith, the difference between AoF and this would be, this reduces damage more but recharges slower and removes hex and condi, while AoF increases healing Talamare 23:30, 18 September 2009 (UTC)
- Chance to block instead of 75% dmg resistance, maybe. Haveing a quick-recharging ether prism effect that you can cast on any other ally is not good. Rypofalem 21:20, 18 September 2009 (UTC)
- but but this one has the aegis niche with a minor peace and harmony niche... skills have to do the same thing, there arent enough different mechanics to make 400 skills do different things, what if it gives the user a chance to block instead of removing 2 hex/conditions Talamare 17:58, 17 September 2009 (UTC)
- I think the idea is just over-used. There are already plenty of skills that remove conditions and hexes, each with slightly different additions or requirements. There's Blessed Light, Empathic Removal, Peace and Harmony, Signet of Removal and Divert Hexes. We really don't need more skills that do almost the same thing, we need skills that do unique things. --Curse You(talk|contribs) 16:26, 17 September 2009 (UTC)
- We don't need another one of these running around. Just having 1 condition and 1 hex off would make it good enough. ~Shard 05:36, 16 September 2009 (UTC)
- also who the hell uses blessed aura/weapon of quickening in pvp Talamare 01:08, 16 September 2009 (UTC)
- did you notice how much crap you listed just to give 1! person a high amount of DR (that isnt even 100% uptime)... also Aura of Faith does something similar for 8 recharge Talamare 01:07, 16 September 2009 (UTC)