Feedback talk:User/Tashiro/Combat Animation

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Another great idea, The graphics rendering reqquirements might be a bit high for many characters on the screen at one time though. Perhaps it could be an optional setting in graphics settings (like an Ultra High setting). --Bradkay aus 12:04, 12 May 2010 (UTC)

Now, more than ever, I want to see dynamic combat. I just saw a play trailer for Old Republic, and gods I was disappointed. Bounty Hunter standing by himself, getting shot scores of times and not flinching as he blasts enemies. Jedi running towards enemies, getting shot to hell and not flinching. Jedi doing combat kata in front of each other as 'combat', before one falls down. It looked horrible. It would have looked a hell of a lot better if the blaster shots were 'missing' the bounty hunter, or the jedi were actually parrying / deflecting shots. That would have been more 'Star Wars' than what was shown. So yeah, I re-state: Make parry / dodge / deflection a part of the animation, and combat might look a hell of a lot better.  :) Tashiro 16:49, 21 November 2010 (UTC)