Feedback talk:User/Tennessee Ernie Ford/Seventh year tonics
From Guild Wars Wiki
Jump to navigationJump to search
Special[edit]
Nice ideas, but I think the seventh years minis should be all really special. --The preceding unsigned comment was added by RoyalPredator (talk • contribs) at 17:00, 7 January 2012 (UTC). I mean high-end enemies or allies, or even better, some from GW2!
- Will 2013 be Year of the Villains? ^_^ --Falconeye 06:51, 9 January 2012 (UTC)
Tonic[edit]
"I've emphasized tonics that I hope are easier to code..." I'm interested in why you think one tonic would be "harder to code" than another? MadMaxx 05:47, 26 January 2012 (UTC)
- Eh, that applied to the henchman tonic idea, because the game already includes code for the henchmen emotes and for them to behave as members of the party. In theory, that should be easier than using some of the other skins.
- However, I should have dropped the line (instead of rewriting it) when I added the two other themes. (Thanks for calling attention to it; it is now removed.) – Tennessee Ernie Ford (TEF) 18:22, 26 January 2012 (UTC)
- Technically speaking a player character is able to “transform” into any model (NPCs, static objects, etc.) without additional functionality. Therefore, it doesn’t seem likely that it would require anymore than adding an additional skill and item regardless of what model is chosen. Most models have an FFNA “definition” file in the dat that, among other things, defines what emotes that model is capable of. Some models share the same FFNA. For example, stick figures and ARENA soldiers use(d) the same FFNA and thus both perform ranger emotes. Some models are static and have few animations (such as nick). Finally, some models can unknowingly perform emotes. Dhuum, for example, is capable of performing all emotes. (perhaps evident by my user page) MadMaxx 02:15, 27 January 2012 (UTC)