Loot scaling

From Guild Wars Wiki
Jump to navigationJump to search
Disambig icon.png This article is about the mechanic that reduces the amount of drops in smaller parties. For the mechanic that reduces the quality of treasure, see Treasure#Notes.



Loot scaling was introduced in the April 20, 2007 game update. The number of drops you get are scaled to your party size and to the speed at which enemies are killed.

The following are affected by loot scaling:

The following are exempt from loot scaling:

See also[edit]