Loot scaling
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Loot scaling was introduced in the April 20, 2007 game update. The number of drops you get are scaled to your party size and to the speed at which enemies are killed.
The following are affected by loot scaling:
- Common (white) items
- Gold
The following are exempt from loot scaling:
- Skill Tomes
- Scrolls
- Dye
- Rare materials, such as Ectoplasm
- Gemstones from the Domain of Anguish
- All other rare (gold) items
- All unique (green) items
- Special event items
See also[edit]
- Anti-farm code for specifics about the implementation of loot scaling