Necrosis/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Necrosis.

May 17, 2012[edit]

  • Decreased the title rank required to get maximum effectiveness from title-based PvE skills.

Skill. If target foe is suffering from a condition or hex, that foe suffers 60...90 damage.

Concise description

Skill. Deals 60...90 damage if target foe has a condition or hex.


Progression
0
60
1
66
2
72
3
78
4
84
5
90
6
90
7
90
8
90
9
90
10
90


February 25, 2010[edit]

  • Skill type is now Skill.

Skill. If target foe is suffering from a condition or hex, that foe suffers 60...90 damage.

Concise description

Skill. Deals 60...90 damage if target foe has a condition or hex.


Progression
0
60
1
62
2
66
3
68
4
72
5
74
6
78
7
80
8
84
9
86
10
90


August 7, 2008[edit]

  • Increased damage to 60...90.

Spell. If target foe is suffering from a condition or hex, that foe suffers 60...90 damage.

Concise description

Spell. Deals 60...90 damage if target foe has a condition or hex.


Progression
0
60
1
62
2
66
3
68
4
72
5
74
6
78
7
80
8
84
9
86
10
90


July 17, 2007[edit]

  • Increased damage to 40...90.

Spell. If target foe is suffering from a condition or hex, that foe suffers 40...90 damage.

Concise description

Spell. Deals 40...90 damage if target foe has a condition or hex.


Progression
0
40
1
43
2
50
3
53
4
60
5
63
6
70
7
73
8
80
9
83
10
90


June 15, 2007[edit]

  • Decreased damage to 30...75.

Spell. If target foe is suffering from a condition or hex, that foe suffers 30...75 damage.

Concise description

Spell. Deals 30...75 damage if target foe has a condition or hex.


Progression
0
30
1
33
2
39
3
42
4
48
5
51
6
57
7
60
8
66
9
69
10
75


Original skill[edit]

Spell. If target foe is suffering from a condition or hex, that foe suffers 40...90 damage.

Concise description

Spell. Deals 40...90 damage if target foe has a condition or hex.


Progression
0
40
1
43
2
50
3
53
4
60
5
63
6
70
7
73
8
80
9
83
10
90