Soul Explosion
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When any Winds of Change Afflicted dies, it creates a soul explosion that causes some nasty effects.
Prof | Explosion | Damage | Type | Range | Other effects on foes in range | Notes |
---|---|---|---|---|---|---|
Mesmer | Chaotic | Area | Removes 2 enchantments; for each lost, deals 25...57...65 damage and lose 1...3...4 energy. | Expect to lose enchanted minions → try bringing shouts instead. Bonded martials should avoid. | ||
Necromancer | Dark | 25...57...65 | Dark | Area | Removes 1...3...4 enchantments. Disease and Weakness (10 seconds). | Kill these guys first. Brings too many heals. Expect to lose minions. Bonded martials should avoid. |
Ritualist | Ethereal | 50...66...70 | Spirit | Summoned creatures take double damage and burn 4...6...7 seconds. | Kill these guys last. Expect to lose minions. | |
Elementalist | Fiery | 50...82...90 | Area | Burn 4...6...7 seconds. | Bring condition removal galore, especially Extinguish or Breath of the Great Dwarf. | |
Ranger | Plague Spring | 35...64...71 | Area | Spring last 10 seconds. Every 2 seconds, nearby Afflicted healed for 35...64...71 and foes in the area take 35...64...71 damage. | Kill these guys last. Expect to lose minions. | |
Monk | Rejuvenating | 25...57...65 | Area | Afflicted are healed for 50...114...130 and lose 1 hex and 1 condition. | Kill these guys first. Brings too many heals. Expect to lose minions. | |
Assassin | Shadowy | 25...57...65 | Area | Afflicted move and attack 25% faster (10...13...14 seconds). | This will turn an even fight into a loss for your team. | |
Warrior | Unbalancing | 50...82...90 | Blunt | Nearby | Knocked down and lose current stance. | Least worrisome...as long as you stay out of their way; most worrisome if they are at your backline. |
Recommendations[edit]
Based solely on the explosion that they cause, some Afflicted should be killed early on ...and others should be killed last. The notes above assume that, where possible, you are staying out of the way whenever possible.