How useful is this spell really?
As a paragon, you're usually midline and not taking much of a beating. Maestro Ed 04:10, 28 July 2007 (UTC)
How is this skill usefull?
I'd imagine it would be handy if paragon was your secondary. Monk and Warrior spring to mind as possibilities.
now i know why the skill is named like it is...
- really, this skill fails at everything --Cursed Angel 00:58, 25 November 2007 (UTC)
Does this skill refresh the echos of your allies? 184.108.40.206 18:21, 7 January 2008 (UTC)
- No, it only affects you. Barkingllama 00:52, 10 March 2008 (UTC)
Suggestion for buff
En:5 Recharge: 20. For 10...30 seconds, all allies' spells cast on you cost 1...3 less energy. More then likely not going to happen though or else paragon's might become decent at planned pvp. Barkingllama
Edit: If, on the off chance, the above would be considered, this should definatly be moved to leadership. Barkingllama 00:57, 10 March 2008 (UTC)
Have it changed to "Help us!", affecting all adjacent allies with reduced duration and increased cost (to ballance energy gain). Anyway... it's decent with smite spells (smite hex/ condition/ balthazar's aura) but not very convincing in it's current state. SamoK 14:47, 27 May 2008 (UTC)
I am totally for the "Help us!" idea, splits come into mind. Something interesting like all allies NOT in earshot move 33% faster i.e. rush over to help. That will make things fun.Farlong 04:50, 13 October 2008 (UTC)
You can go to it's page for suggestion although I suggest don't try it out, all it does is speed buff spells targeting you, bear in mind that builds being used today consist of fast casting monk skills although Izzy is not aware of this... like giving the middle finger to the other party member("Fuck them! Heal me first!").--ShadowFog 03:56, 4 November 2008 (UTC)
This would be a great skill to change. I agree also that if it was put into Leadership or Motivation and was given something along the lines of, "All party members within earshot gain 10% more healing when targeted by a Spell", "All party members within earshot move 10% faster", "All party members within earshot loose 1 condition", "All party members nearby move 25-33% faster for X seconds", "Target other ally attacks 25% faster for X seconds" ect...there's a lot of things this skill could be changed to to make it at least halfway decent...--220.127.116.11 07:06, 30 November 2008 (UTC)
I think it's perfect how it is. Too many people expect Paragons to represent ideals that are misleading to who they are. They are meant to be patient support classes, not masters of DPS even though they luckily have those abilities made to them. With this skill the way it is, it allows a Paragon to fulfill a tank role if a Warrior isn't present. I've used it with a co-ordinated monk and I'm happy with the results.
Gives + Health now right? Frosty 02:28, 19 June 2009 (UTC)
- No, health gain. Just once too - the non-concise description is misleading in that sense. You use this, gain the health and then have the 50% faster spell effect for the rest of the duration. I've tested it already. =P Bathory talk 02:43, 19 June 2009 (UTC)
Looks like they really want to make soldier's fury paragons more useful, if you can afford high command, you can get away with this being your main source to fuel soldiers fury, and get some healing out of it. (for low command, stick with can't touch this) Necromas 18:16, 16 July 2009 (UTC)
- More like they wanna make Command more useful for general PvE. :p --Super Igor flame my shove sin bar! 14:52, 3 August 2009 (UTC)
I can't get hero AI to use this skill. ever. Unless I order it to. Can anyone confirm this bug? Can anyone get the AI to use this skill automatically? If so, please let me know how you did it. --War_Pig5 01:07, 21 April 2011 (UTC)