Talk:Called Shot

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I found a good use for this.. Use with Broad Head Arrow to get it through the block to interrupt. Halogod35 18:23, 28 March 2008 (UTC)

lol. SniperFox 21:45, 31 March 2008 (UTC)
Will I spawn in the Jade Quarry if I dare to ask if he made a joke or if he usually play a barage ranger ? Yseron - 21:57, 31 March 2008 (UTC)


Called Shot + Grenth's Grasp + Apply Poison = annoying. cripple shot might work better but called shot's laser-like speed makes it impossible to miss.--Justice 23:02, 20 September 2008 (UTC)

Called Shot + Conjure Weapon (fire, frost, or lightning) = good PvE supplemental attack. Put it this way: with Conjure Weapon, Favorable Winds, and Read the Wind, your standard attacks will be hitting hard; your special attacks will be hitting much harder. Your chief concerns will be having your shots blocked, blindness, and running out of energy. This ability costs only five energy, so it saves energy, spikes your damage (by adding another standard attack outside the rotation) and prevents blocks. Excellent as a general-purpose PvE ability with this build.

I gave this a run, and though I don't have any hard numbers, I got the following impression: the low energy cost is nice, but the cast time on Called Shot can disrupt your auto-attack fire cycle if not timed correctly; in addition, abilities like Shadow of Fear and Faintheartedness lengthen the cast time even further. Though this ability helps against blocking targets, particularly in the early game, it's possible that this ability is better replaced with an elite skill with similar effect.
No.Pika Fan 04:23, 28 February 2009 (UTC)
Called Shot is really good when used to deliver Preparations. High speed and unblockability. Perfect for dosing someone with poison and bleeding (Poison Tip Signet and Barbed Arrows). Also good for when in areas with ludicrous amounts of blocking. 23:28, 11 March 2010 (UTC)
Too many better options to list. This skill is so terrible. 03:26, 1 September 2010 (UTC)

Regarding the Note[edit]

Okay - I've been using this skill on targets in Isle of the Nameless for a while with a flatbow, both with and without Read the Wind and/or Favorable Winds. Regardless of the height I'm at, or the distance to the target, or the camera angle, I do not see (or hear) that either the speed or arc of the arrow between myself and the target are changed by using RTW or FW. In other words, the arc and speed of Called Shot appear to be identical regardless of RTW or FW's use. In fact, you can stack RTW and FW and use Called Shot and everything is the same (except damage) as using Called Shot alone with a Flatbow. So, I'm editing the note to indicate the opposite of what it currently says, because those are the results that I'm seeing over and over and over again. Maybe the arc/speed was altered at one point, but that is decidedly not the case any more. If someone can clearly indicate that I'm wrong, then provide your evidence and re-post the note. The note I'm changing is: "This doesn't actually change the speed your arrow travels at, but reduces the arc. Therefore, using a Recurve Bow, Read the Wind, or any other arc reducer will nullify the speed boost." -Ninjatek 11:53, 19 April 2012 (UTC)

Also - the type of bow used (Flat, Recurve,etc.) doesn't appear to matter either. -Ninjatek 11:57, 19 April 2012 (UTC)