Talk:Disrupting Throw

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Burning Anthem Synergy[edit]

Im guessing that this attack can interrupt if you are under Anthem of Flame...--ShadowFog 18:49, 15 August 2008 (UTC)

...Ive just tested the skill, if you are under a skill that will cause certain condition on the next attack, it will interrupt. Will that be a valuable note?--ShadowFog 18:54, 15 August 2008 (UTC)

go for it, although that applies to every similar skill. (glyph of immolation+steam)(withering aura/anthem of weariness+heavy blow) (anthem of Flame+Stunning Strike) the condition always applies before the actual attack/spell --AnorithUser Anorith Grenths Grasp.jpgTalk 19:07, 15 August 2008 (UTC)

Too Conditional[edit]

Must have a condition ti interrupt? That's harsh. Been trying out this skill and if by the time it recharges and your foe isnt under a condition, you gotta waste more seconds on him. Try bringing Barbed Spear instead of casting constantly chants.--ShadowFog 19:47, 19 August 2008 (UTC)


Comparing this skill to distracting shot makes me sad. This is soooo much worse than distracting shot, it isn't worth taking. |NalanaUser Nalana Darkling santa.jpgDarkling| 02:16, 5 March 2009 (UTC)

Paragons don't really need interruption skills, since they've got so many other powerful attack skill; they already have Anthem of Disruption, which hits through even Shadow Form, and three skills that cause daze too. This skill is a fairly important part of some of the builds for solo quest (that don't rely on pve/secondary skills), though, so I am glad it exists. Vili User talk:Vili 02:27, 5 March 2009 (UTC)
I never said paragons were weak, or that it was bad to have an interrupt. I'm just saying that this interrupt sucks. |NalanaUser Nalana Darkling santa.jpgDarkling| 23:45, 5 March 2009 (UTC)
I was trying to explain why it's weak and should be kept that way, but thank you for misinterpreting me anyway. Vili User talk:Vili 03:04, 6 March 2009 (UTC)
That wasn't what you wrote at all..and why should it be kept weak? Im just saying its one of the worst interrupt skills available in the game. |NalanaUser Nalana Darkling santa.jpgDarkling| 23:29, 6 March 2009 (UTC)
Disrupting Throw is weak and ought to be that way because "Paragons don't really need interruption skills, since they've got so many other powerful attack skill; they already have Anthem of Disruption, which hits through even Shadow Form, and three skills that cause daze too." Vili User talk:Vili 02:06, 7 March 2009 (UTC)
Ok...well...I'll just stick with the anthem :D |NalanaUser Nalana Darkling santa.jpgDarkling| 14:16, 7 March 2009 (UTC)
Use this skill if you have some shout condition inflicting skills to avoid using the Anthem. Common irony is that you will get interrupted first before you pull the Anthem.--ShadowFog 14:59, 15 April 2009 (UTC)

Possible Buff Idea[edit]

Make this skill an exact copy of Distracting Shot. Para's need variety in their spear attacks. 13:28, 15 April 2009 (UTC)

"This is mediocre as an interrupt. It should be made into a copy of an elite-worthy one." No. 15:12, 15 April 2009 (UTC)
Yes it would be a big buff, Paras deserve buffs to non-shout skills. Yes. 15:02, 16 April 2009 (UTC)
Paragons need a buff in general. so many useless motivation skills...-- 18:06, 12 May 2009 (UTC)
You know, I haven't had that much of a problem with this skill when I've actually taken it. Then again, I usually have Anthem of Flame (which worked well for disrupting mandragor's stoneflesh right at the start) and/or Barbed Spear. If I were going to buff this, I'd probably add a non-conditional damage boost. The biggest problem I have with it is not having room on my bar or time to pay attention to things and interrupte them :D. --Star Weaver 18:39, 12 May 2009 (UTC)
The biggest problem with this skill is the conditional. You may say "Conditions are an easy conditional to meet", but you'll regret thinking that every time there's a really important skill to interrupt, let alone a faster casting one than 2s Stoneflesh Aura, and the target just doesn't happen to have a condition on them. Anthem of Flame/Weariness/Burning Refrain can be up most times but not guaranteed in the same way that an interrupt like Savage Shot can be.
The other thing is that Blazing Spear-Spear of Fury-Disrupting Throw just isn't as good as Burning Arrow-Hunter's Shot-Savage Shot combo. Ranger rupts can be spammed on recharge and still be effective; Disrupting Throw doesn't do much if you spam it on recharge. Vili 点 User talk:Vili 18:45, 12 May 2009 (UTC)
Interrupts an action, does +damage if condition would be cool too. I guess I haven't really worked with it that much because I'm usually focused on the party ^_^. *shrug* --Star Weaver 18:59, 12 May 2009 (UTC)

Disrupting Throw vs Turtles in Aspenwood[edit]

They are bleeding, they are poisoned, they are hexed - yet Disrupting Throw does NOT interrupt their casting (their siege shot). Seems to be a bug, can someone please confirm? Distracting Shot and Savage Shot interrupt it, but Disrupting Throw does do nothing, not even when the prerequisites are met. --Longasc 11:51, 20 May 2009 (UTC)

See this page for details. Mediggo 11:53, 20 May 2009 (UTC)

Anthem of Disruption Synergy[edit]

Question, if this skill is coupled with the above mentioned on a 'condtioned' siege turtle does it count for 2 intterupts or just the one? NojWerdna 12:00, 3 November 2009 (UTC)

Does it realy matter that much?, trying to inturupt siege turtles (in Fa i presume) is much harder than it used to be(realy no point anymore) , but if i had to say,since they were fired at the EXACT same time,no.servers or sumthin would be to blame--Neil2250 User Neil2250 sig icon5.jpg 15:54, 10 December 2009 (UTC)