Talk:Disrupting Throw
Burning Anthem Synergy[edit]
Im guessing that this attack can interrupt if you are under Anthem of Flame...--ShadowFog 18:49, 15 August 2008 (UTC)
...Ive just tested the skill, if you are under a skill that will cause certain condition on the next attack, it will interrupt. Will that be a valuable note?--ShadowFog 18:54, 15 August 2008 (UTC)
- go for it, although that applies to every similar skill. (glyph of immolation+steam)(withering aura/anthem of weariness+heavy blow) (anthem of Flame+Stunning Strike) the condition always applies before the actual attack/spell --AnorithTalk 19:07, 15 August 2008 (UTC)
Too Conditional[edit]
Must have a condition ti interrupt? That's harsh. Been trying out this skill and if by the time it recharges and your foe isnt under a condition, you gotta waste more seconds on him. Try bringing Barbed Spear instead of casting constantly chants.--ShadowFog 19:47, 19 August 2008 (UTC)
QQ[edit]
Comparing this skill to distracting shot makes me sad. This is soooo much worse than distracting shot, it isn't worth taking. |NalanaDarkling| 02:16, 5 March 2009 (UTC)
- Paragons don't really need interruption skills, since they've got so many other powerful attack skill; they already have Anthem of Disruption, which hits through even Shadow Form, and three skills that cause daze too. This skill is a fairly important part of some of the builds for solo quest (that don't rely on pve/secondary skills), though, so I am glad it exists. Vili 02:27, 5 March 2009 (UTC)
- I never said paragons were weak, or that it was bad to have an interrupt. I'm just saying that this interrupt sucks. |NalanaDarkling| 23:45, 5 March 2009 (UTC)
- I was trying to explain why it's weak and should be kept that way, but thank you for misinterpreting me anyway. Vili 03:04, 6 March 2009 (UTC)
- That wasn't what you wrote at all..and why should it be kept weak? Im just saying its one of the worst interrupt skills available in the game. |NalanaDarkling| 23:29, 6 March 2009 (UTC)
- Disrupting Throw is weak and ought to be that way because "Paragons don't really need interruption skills, since they've got so many other powerful attack skill; they already have Anthem of Disruption, which hits through even Shadow Form, and three skills that cause daze too." Vili 02:06, 7 March 2009 (UTC)
- Ok...well...I'll just stick with the anthem :D |NalanaDarkling| 14:16, 7 March 2009 (UTC)
- Use this skill if you have some shout condition inflicting skills to avoid using the Anthem. Common irony is that you will get interrupted first before you pull the Anthem.--ShadowFog 14:59, 15 April 2009 (UTC)
- Ok...well...I'll just stick with the anthem :D |NalanaDarkling| 14:16, 7 March 2009 (UTC)
- Disrupting Throw is weak and ought to be that way because "Paragons don't really need interruption skills, since they've got so many other powerful attack skill; they already have Anthem of Disruption, which hits through even Shadow Form, and three skills that cause daze too." Vili 02:06, 7 March 2009 (UTC)
- That wasn't what you wrote at all..and why should it be kept weak? Im just saying its one of the worst interrupt skills available in the game. |NalanaDarkling| 23:29, 6 March 2009 (UTC)
- I was trying to explain why it's weak and should be kept that way, but thank you for misinterpreting me anyway. Vili 03:04, 6 March 2009 (UTC)
- I never said paragons were weak, or that it was bad to have an interrupt. I'm just saying that this interrupt sucks. |NalanaDarkling| 23:45, 5 March 2009 (UTC)
Possible Buff Idea[edit]
Make this skill an exact copy of Distracting Shot. Para's need variety in their spear attacks. 78.146.63.178 13:28, 15 April 2009 (UTC)
- "This is mediocre as an interrupt. It should be made into a copy of an elite-worthy one." No. 66.190.15.232 15:12, 15 April 2009 (UTC)
- Yes it would be a big buff, Paras deserve buffs to non-shout skills. Yes. 84.13.164.30 15:02, 16 April 2009 (UTC)
- Paragons need a buff in general. so many useless motivation skills...--66.192.104.13 18:06, 12 May 2009 (UTC)
- Yes it would be a big buff, Paras deserve buffs to non-shout skills. Yes. 84.13.164.30 15:02, 16 April 2009 (UTC)
- You know, I haven't had that much of a problem with this skill when I've actually taken it. Then again, I usually have Anthem of Flame (which worked well for disrupting mandragor's stoneflesh right at the start) and/or Barbed Spear. If I were going to buff this, I'd probably add a non-conditional damage boost. The biggest problem I have with it is not having room on my bar or time to pay attention to things and interrupte them :D. --Star Weaver 18:39, 12 May 2009 (UTC)
- The biggest problem with this skill is the conditional. You may say "Conditions are an easy conditional to meet", but you'll regret thinking that every time there's a really important skill to interrupt, let alone a faster casting one than 2s Stoneflesh Aura, and the target just doesn't happen to have a condition on them. Anthem of Flame/Weariness/Burning Refrain can be up most times but not guaranteed in the same way that an interrupt like Savage Shot can be.
- The other thing is that Blazing Spear-Spear of Fury-Disrupting Throw just isn't as good as Burning Arrow-Hunter's Shot-Savage Shot combo. Ranger rupts can be spammed on recharge and still be effective; Disrupting Throw doesn't do much if you spam it on recharge. Vili 点 18:45, 12 May 2009 (UTC)
- Interrupts an action, does +damage if condition would be cool too. I guess I haven't really worked with it that much because I'm usually focused on the party ^_^. *shrug* --Star Weaver 18:59, 12 May 2009 (UTC)
Disrupting Throw vs Turtles in Aspenwood[edit]
They are bleeding, they are poisoned, they are hexed - yet Disrupting Throw does NOT interrupt their casting (their siege shot). Seems to be a bug, can someone please confirm? Distracting Shot and Savage Shot interrupt it, but Disrupting Throw does do nothing, not even when the prerequisites are met. --Longasc 11:51, 20 May 2009 (UTC)
Anthem of Disruption Synergy[edit]
Question, if this skill is coupled with the above mentioned on a 'condtioned' siege turtle does it count for 2 intterupts or just the one? NojWerdna 12:00, 3 November 2009 (UTC)
- Does it realy matter that much?, trying to inturupt siege turtles (in Fa i presume) is much harder than it used to be(realy no point anymore) , but if i had to say,since they were fired at the EXACT same time,no.servers or sumthin would be to blame--Neil2250 15:54, 10 December 2009 (UTC)