Talk:Game updates/20090108
palm strike[edit]
Lol palm strike.Pika Fan 00:26, 9 January 2009 (UTC)
- That's it? Was expecting more changes :\ --71.105.208.42 00:28, 9 January 2009 (UTC)
LoooooooooL--BTR 00:29, 9 January 2009 (UTC)
- I somehow doubt it achieves much. Ɲoɕʈɋɽɕɧ 00:30, 9 January 2009 (UTC)
- yea i was hopeing for a hex way neff/buff to hex remove skils.75.165.113.53 00:35, 9 January 2009 (UTC)
- it still cause cripple for gay kd chain, damage is still spamable, doubt anything will change. --Cursed Angel 00:36, 9 January 2009 (UTC)
- So i herd that now you can't keep an entire team crippled? --75.175.2.66 00:52, 9 January 2009 (UTC)
- The problem isnt the fucking long cripple its the short recharge interrupting is something assassins should be really vonerable to if they can just use hoto instead of trampling or palm again you take away the aspect of skill Lilondra *gale* 16:06, 9 January 2009 (UTC)
- Assassins are already really "vonerable" to interrupts. Dshot their chain and they're a sitting duck for quite a while due to assassins not having access to decent utility most of the time. RadaArashi 04:06, 10 January 2009 (UTC)
- id rather nerf the recharge time :/ 86.82.19.96 16:24, 9 January 2009 (UTC)
- Yeah, the nerf was needed but keeping the cripple higher (or somewhere between where it was and where it is now) and upping the recharge a bit would have been better, imo.
- Please sign your edits if you want that people take you serious -.- |Cyan LightHere!| 17:02, 9 January 2009 (UTC)
- Yeah, the nerf was needed but keeping the cripple higher (or somewhere between where it was and where it is now) and upping the recharge a bit would have been better, imo.
- The problem isnt the fucking long cripple its the short recharge interrupting is something assassins should be really vonerable to if they can just use hoto instead of trampling or palm again you take away the aspect of skill Lilondra *gale* 16:06, 9 January 2009 (UTC)
- So i herd that now you can't keep an entire team crippled? --75.175.2.66 00:52, 9 January 2009 (UTC)
- it still cause cripple for gay kd chain, damage is still spamable, doubt anything will change. --Cursed Angel 00:36, 9 January 2009 (UTC)
- yea i was hopeing for a hex way neff/buff to hex remove skils.75.165.113.53 00:35, 9 January 2009 (UTC)
Item Spells Bug[edit]
"Fixed a bug that prevented some Item Spells from executing their drop effect at the end of their held duration." Does this include DwG? --68.32.187.152 00:34, 9 January 2009 (UTC)
- I highly appreciate that for it was improved to acceptable last time. Yet I cannot test it at the moment. Ɲoɕʈɋɽɕɧ 00:37, 9 January 2009 (UTC)
- just tested, it doesn't. and i thought DwG was the only item spell to no longer show its drop animation.. :/ --Cursed Angel 00:39, 9 January 2009 (UTC)
- Looks fixed to me. I let it run it's full duration and when it automatically dropped, it triggered the animation and damage.--68.32.187.152 00:42, 9 January 2009 (UTC)
- oic, animation is changed to be around foes when theyre damaged instead of around the person dropping the ashes... i just wen't outside town. --Cursed Angel 00:49, 9 January 2009 (UTC)
- It was already like that. --75.175.2.66 00:57, 9 January 2009 (UTC)
- P.S. - Thanks for the fix, Anet! :D --68.32.187.152 01:07, 9 January 2009 (UTC)
- It was already like that. --75.175.2.66 00:57, 9 January 2009 (UTC)
- oic, animation is changed to be around foes when theyre damaged instead of around the person dropping the ashes... i just wen't outside town. --Cursed Angel 00:49, 9 January 2009 (UTC)
- Looks fixed to me. I let it run it's full duration and when it automatically dropped, it triggered the animation and damage.--68.32.187.152 00:42, 9 January 2009 (UTC)
- just tested, it doesn't. and i thought DwG was the only item spell to no longer show its drop animation.. :/ --Cursed Angel 00:39, 9 January 2009 (UTC)
Asura Tonic[edit]
Thank you so much Anet! I finally got very happy with a tonic, i just hope for the first time i get an everlast, anyways thanks a lot for this!! ^.^ --Inflame 00:42, 9 January 2009 (UTC)
mark of insecurity[edit]
Good joke. Wait... this is a joke, right? Pluto 00:53, 9 January 2009 (UTC)
- People don't abuse MoI in heroway. Owait theres still heroes in 8v8... this is a joke, right? --75.175.2.66 00:57, 9 January 2009 (UTC)
- i Dunno what this has to do with the update, but ok. Ever heard of Air of Disenchantment? ... --Inflame 01:00, 9 January 2009 (UTC)
- Air of Disenchantment is shit compared to Mark of Insecurity. Pluto brought it up because MoI is basically game-breaking and it didn't get nerfed despite rampant abuse. --71.229.253.172 01:05, 9 January 2009 (UTC)
- Funny, MoI is shit when also hexes foes near the target, excluding that makes enchants expire 300% faster, woot. Anyway, everything coming from the Assassin profession seems that is uber-freckin-mega-over-powered, better to delete the whole profession from the game lol. --Inflame 01:11, 9 January 2009 (UTC)
- 300% faster isn't as effective as MoI's 90%. Read AoD's talk page and see how the game treats its functionality. MoI is fine because you don't need an AoE primer to spike down a single target unprotted. Additionally, has anyone looked at WE axes lately? ED may have been nerfed, but I'm afraid the frontline version of it is alive and well. --75.175.2.66 01:18, 9 January 2009 (UTC)
- The terrible people who were playing WE for a week switched back over to palm strike, because a no-risk bar with 300 damage and a billion knockdowns is more brainless than any bar with frenzy. The good warriors who were trying out WE for the same week are all playing primal rage. WE is stupid, but isn't as big a problem as palm strike. -Auron 01:22, 9 January 2009 (UTC)
- MoI really should say 900%, because that's what it means... vastly superior to AoD's 300%, and in need of a bit of a nerf. 86.26.82.220 17:04, 9 January 2009 (UTC)
- Yeah, Air of Disenchantment is more comparable to the old MoI when you look at how that skill's math is handled. This version of MoI is insane by any standards, and its existence only further warps the meta in the direction of everyone having to take a flagstand warding and/or a ton of hex removal. Pluto 18:43, 9 January 2009 (UTC)
- MoI really should say 900%, because that's what it means... vastly superior to AoD's 300%, and in need of a bit of a nerf. 86.26.82.220 17:04, 9 January 2009 (UTC)
- The terrible people who were playing WE for a week switched back over to palm strike, because a no-risk bar with 300 damage and a billion knockdowns is more brainless than any bar with frenzy. The good warriors who were trying out WE for the same week are all playing primal rage. WE is stupid, but isn't as big a problem as palm strike. -Auron 01:22, 9 January 2009 (UTC)
- 300% faster isn't as effective as MoI's 90%. Read AoD's talk page and see how the game treats its functionality. MoI is fine because you don't need an AoE primer to spike down a single target unprotted. Additionally, has anyone looked at WE axes lately? ED may have been nerfed, but I'm afraid the frontline version of it is alive and well. --75.175.2.66 01:18, 9 January 2009 (UTC)
- Funny, MoI is shit when also hexes foes near the target, excluding that makes enchants expire 300% faster, woot. Anyway, everything coming from the Assassin profession seems that is uber-freckin-mega-over-powered, better to delete the whole profession from the game lol. --Inflame 01:11, 9 January 2009 (UTC)
- Air of Disenchantment is shit compared to Mark of Insecurity. Pluto brought it up because MoI is basically game-breaking and it didn't get nerfed despite rampant abuse. --71.229.253.172 01:05, 9 January 2009 (UTC)
- i Dunno what this has to do with the update, but ok. Ever heard of Air of Disenchantment? ... --Inflame 01:00, 9 January 2009 (UTC)
Tina the Tonic Maker[edit]
Was she supposed to stay? -- Wandering Traveler 00:58, 9 January 2009 (UTC)
- hehe gratz on your tonic, i have seen you had it :p --Inflame 01:01, 9 January 2009 (UTC)
Unrecieved TRP's[edit]
Hmmmm, made same predictions on 2 accounts, one account got 130 points the other nothing. I think the changes to Kun Shao wrecked the point recieveing again. --Gummy Joe 01:12, 9 January 2009 (UTC)
- Did you grab RPs as soon as the update went live? -Auron 01:15, 9 January 2009 (UTC)
- Had to wait a little while before he would actually hand them out, a few other people in the district were complaining they didn't get theirs either. On the other hand, just logged in now and he's given them to me :o --Gummy Joe 16:27, 9 January 2009 (UTC)
- It's the same every month. Just wait for some time before you zerg Tolkano. --Arduinna 22:27, 9 January 2009 (UTC)
- Had to wait a little while before he would actually hand them out, a few other people in the district were complaining they didn't get theirs either. On the other hand, just logged in now and he's given them to me :o --Gummy Joe 16:27, 9 January 2009 (UTC)
Guild wars is lame... When was the last time there was a major skill update?