Talk:Hard resurrection

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Removed false information about origination of the term. Shard 00:49, 8 February 2008 (UTC)

Why would you use "Shields up!" to prevent ranger interupts? All it does is give increased armour against projectiles. Did it's functionality get changed?

It used to block projectiles. As this is no longer the case, the note is no longer correct, yes. Miyuki Minase 13:18, 24 March 2009 (UTC)

Vengeance[edit]

I understand that this can technically resurrect someone, but does it really count? Resurrection by either UA(PvP) or Vengeance is not permanent and does not cause death penalty when the target dies, as if the resurrected player was never alive. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 00:04, 2 February 2011 (UTC)

This wiki current defines rez as "A means of bringing a party member back to life after they have been killed." We define hard rez as any re-usable rez. So, unless we change are our definitions, Vengeance qualifies as a hard rez.
As far as DP, there's a 14s grace period for any rez, during which time there's no DP for subsequent deaths; Vengeance arguably lengthens that period to 30s, rather than behaving as if the [resurrectee] was never alive.  — Tennessee Ernie Ford (TEF) 01:32, 2 February 2011 (UTC)
However, I'm saying that Vengeance is not a resurrect. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 04:08, 2 February 2011 (UTC)
Erm, by our definition (quoted above) it is a rez, so, if you want to exclude Vengeance, we have to change that.  — Tennessee Ernie Ford (TEF) 04:35, 2 February 2011 (UTC)
Tested: it is impossible to die while enchanted with Vengeance or UA(PvP). They technically do resurrect, but I would not want to have them listed as hard resurrects, for several reasons. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 04:45, 2 February 2011 (UTC)
Let's consider a hypothetical spell, Tainted Was Sparky, with this description:
Enchantment Spell. (30 seconds.) Creates a summoned being with the full Health and Energy of target dead party member. This summons does 25% more damage (through any skill or attack) and disappears after 30 seconds. If the target is a player character, that player has full control of their double. (This summons is not subject to skills that affect summoned or created creatures or spirits. It is, however, affected by skills affecting enchantments.)
By our definition, that nearly-identical skill would not be a rez (and we would treat it as a related skill to other res skills). So, the question is, how do we change our definition of res to achieve that same result without (a) contorting it to sound/behave arbitrarily and (b) ensure that skills like Death Pact Signet remain on the rez list. For now, I think it's easier to treat Vengeance as a hard rez with severe caveats. (I think that about Rebirth, too — it's great for post-near-wipe recovery, but it causes party wipe if used at the wrong time.)  — Tennessee Ernie Ford (TEF) 18:00, 2 February 2011 (UTC)
This site exists to provide information about GW, and in particular helpful information. This page is about a popular ingame term, referring to the group of skills that can be used to revive player characters multiple times per instance without needing a morale boost. Do Vengeance and the PvP version of UA serve that purpose? Well, yes. Does it provide helpful information to list them here? No, because people who talk about a hard res will never mean Vengeance or UA (PvP) with it. So I think it would be a good idea to remove them. Koda User Koda Kumi Horns1.GIF 21:13, 2 February 2011 (UTC)

Definition of hard resurrection[edit]

There is a disagreement what skills to list under hard resurrection. However, GWW is clear about the definitions (which have existed for years):

  • Resurrection: "A means of bringing a party member back to life after they have been killed."
  • Hard resurrection: "an umbrella term for reusable resurrection skills, ...these do not require a morale boost to recharge"

Some people don't like the results of those definitions, which technically classify some awkward skills as hard rez: Vengeance and Unyielding Aura (PvP).

Rather than engage in a revert war, I would like us to come to consensus. I think there are two solutions:

  1. Classify the three skills as hard rez, per the definitions.
  2. Change the definition so that these skills are covered by soft rez rather than hard rez.
    • One possible change: "an umbrella term for reusable resurrection skills with long-lasting effects... these do not require a morale boost to recharge" (new text is emboldened)

I don't have a preference as long as our lists of skills (for both hard and soft rez) are consistent with our definitions; at the moment, they are not.  — Tennessee Ernie Ford (TEF) 18:12, 11 February 2011 (UTC)

Arguably, Vengeance and Unyielding Aura aren't resses, at all. We Shall Return!, though, is, indeed, a hard res. — Raine Valen User Raine R.gif 0:48, 12 Feb 2011 (UTC)
Our definition of res says that they are. We can change GWW's definition, but until we do, they are means of bringing party members back to life.  — Tennessee Ernie Ford (TEF) 01:00, 12 February 2011 (UTC)