Talk:In the Army Now (Kurzick)

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Bug[edit]

Bug: Every time I enter the area and accept the quest from the Recruiter, a random Luxon enemy appears next to one of the guards, and vanishes within a couple of seconds.

This area seems really sloppily put together. Dialogue and turning hostile on the duelists has different timing every time.

And there's no quest arrow on this quest.

Not to mention the fact that all the "assassin" and "ranger" recruits &c. are actually monks. --The preceding unsigned comment was added by 75.36.176.180 (talk).

Have you checked that the bug has been reported or reported it yourself in the Bug Reports section or by contacting support.- TheRave talk (talk) 08:20, 18 August 2010 (UTC)

Name source[edit]

How do we know it is the name from the song or the movie In the Army Now movie starring Paulie Shore and Andy Dick? 69.183.17.90 07:03, 12 November 2010 (UTC)

Profession "bug"[edit]

Regarding the bug on the page - I don't think this is a bug, as every recruit also holds a sword (no shield). I think this was done to prevent some recruits being easier than others. That is, putting all recruits at equal footing of 60 AR and melee, rather than 60 AR and ranged, 70 AR and melee, 70 AR and ranged, or 80 AR and melee. Konig/talk 08:09, 30 June 2011 (UTC)

Konig's reasoning provides a plausible explanation as to why the recruits are identically equipped and skilled, but doesn't explain why they have misleading titles — after all, they could have all been called Kurzick Recruit, instead of Kurzick Elementalist Recruit and so forth. — Tennessee Ernie Ford (TEF) 08:43, 30 June 2011 (UTC)
Probably to explain why there's 8. One per profession. Konig/talk 16:39, 30 June 2011 (UTC)
If the developers intended to have 8 sword-wielding monks as recruits, they could easily have named them to avoid implying that they offered skills from any other profession. At best, this was poor design; at worst, it was unintended.
I suspect (without any real evidence other than the nature of programmers/programming) that folks originally intended to use eight different professions, realized that this would make some recruits too squishy and others too OP'd, and set them to identical skills/kit. But: they forgot to rename the NPCs afterward. That would make this a bug.
Since we are unlikely to find anyone at ANet who remembers, I'm okay with listing this as an anomaly (i.e. a difference between what the names imply and what a reasonable person might expect). — Tennessee Ernie Ford (TEF) 18:26, 30 June 2011 (UTC)