Talk:Inspirational Speech

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Skill Tweaks 07/26/07[edit]

  • Inspirational Speech: 10e -> 5e please discuss skill change here. ~Izzy @-'---- 23:26, 26 July 2007 (UTC)
Still needs a better recharge, 15sec maybe ? Miss Velvetine 01:13, 27 July 2007 (UTC)
Fixed for you: Still needs a better effect --Heelz 01:16, 27 July 2007 (UTC)
I'll just point out to you that this almost charges cripslash, and it DOES charge Rush. Maybe not for mid-battle use, but to me it looks pretty good. User GD Defender sig.png 07:43, 27 July 2007 (UTC)
Hehe, oh, and Motivation means secondaries can run this as well. User GD Defender sig.png 07:43, 27 July 2007 (UTC)
Considering it's in Motivation, I think a few casters with skill slots to spare could actually use this thing. If there's enough attribute points, they could use a Motivation Shield at maximum effectiveness while pumping up adrenaline gain for the Warriors. Then again, there really aren't many caster builds in which the secondary is free or Paragon already. --Kale Ironfist 14:15, 27 July 2007 (UTC)
This is just a suggestion, but how about making this a Aria of Restoration for attack skills? That would be a LOT more useful and would complete the circle as far as Paragon healing goes. Or maybe an echo that says: whenever a shout or chant ends on target, that target gains 1 adrenaline. Something like that...Nicky Silverstar 20:07, 28 July 2007 (UTC)
They would have to rename it to "Anthem of Restoration" or "Infuriating Finale" because Inspirational Speech wouldn't make sense. I think this skill would be more useful if it affected all allies within earshot. (69.239.241.70 05:09, 30 July 2007 (UTC))
After I've reviewed the Command skills, I must admit I'm confused. People hardly use Motivation, in fact, there is not a single PvP Motivation build on PvXwiki. As opposed to Command, which is used in just about all builds. Yet you give Command 2 great skills, and Motivation just 1, and it is utter tripe. Why, may I ask? I like all your other ideas, but this I just do not understand. Nicky Silverstar 20:06, 1 August 2007 (UTC)
LOL. Paragon support skills are such awesomesauce. They like take a skill from some random profession(like "To the limit") and make it target other. God forbid Paragon could actually use something on himself. Just for laughs I once made a build using "Find Their Weakness", "Brace Yourself", Angelic Protection and "It's just a flesh wound!" and other assorted "Target Other" support crap and took it to AB. I ended up contributing nothing. All skills like that are laughable and this one is the same. Ensign was so right. --193.95.195.227 16:59, 13 August 2007 (UTC)
"Find Their Weakness!" isnt target other ally. --Lou-SaydusUser Lou-Saydus Hail Storm.jpg 19:23, 14 August 2007 (UTC)

Imagine 2 or 3 paras bringing this usiing it on backbreaker war or earthshaker war.instant adren--71.165.250.61 03:49, 2 August 2007 (UTC)

I am not impressed, you want to bring 3 Paragons to power 1 Warrior? There are way better adrenaline gain skills for that, even within the Paragon skill line.Nicky Silverstar 09:28, 2 August 2007 (UTC)
"Not a single Motivation build on PvXwiki"? check again: http://www.pvxwiki.com/wiki/Build:P/W_Party_Support (69.237.42.40 23:09, 2 August 2007 (UTC))
There weren't any for PvP when I last checked...Nicky Silverstar 06:15, 3 August 2007 (UTC)
Read the second line for the build. (69.228.40.251 19:06, 3 August 2007 (UTC))
"The core of this build can also be used as basis for a PvP motivation Paragon/Warrior" hasn't happened yet. Just saying that a build might work in PvP is not enough.Nicky Silverstar 06:57, 5 August 2007 (UTC)

(Indent reset) (Probably stupid) skill wording/function suggestion: Lose all Adrenaline. Target ally within earshot gains as many strikes of adrenalin as you lost (maximum 2...5...6) Clan Yumemiru 21:18, 6 August 2007 (UTC)

I think this skill needs to be better. How about making it "target ally" so that you can use it to bring yourself up to 4 adren as well? -Rakeman 18:04, 7 August 2007 (UTC)

Increase the Adrenaline Gain and we finally have a use for decapicate. 84.136.202.28 14:21, 8 August 2007 (UTC)

Heh, all you people think this is weak while I think it's overpowered. 4 adrenaline is enough for warrior to start any chain. Hammer warrior can start with a few attacks, do combo, enraging charge + Mokele Smash, chain again, inspirational speech, 3rd chain in 20 seconds complete with a grand total of 6 three second knockdowns. Lightblade 20:45, 21 August 2007 (UTC)

Or a single hammer warrior can bring For Great Justice! and chain KDs on his own for 20 seconds. But in reality, you're never going to get that many chains off. You'll be blinded, blurred, the target protted, etc... --Racthoh 05:42, 24 August 2007 (UTC)
The warriors line in formation as the dawn rises, the door creeks open as the battle begins. The Paragon can see the fear in his warriors, they are nervous and for good reason. The enemy thunders towards them like a storm of steel. The Paragon shouts to his men an Inspirational Speech. Soon thier hearts are filled with confidence as the adreneline pumps thru thier veins. The Paragon then points his spear to the enemy and at the top of lungs he howls "CHARGE!!!". The warriors race forward and devastate thier enemies... Guild Wars should have a book lol 17:31, 21 December 2007 (UTC)

Make it all other party members within earshot, or decrease recharge, or make it a shout, or make it an echo with 1s cast time and have them gain 1 Adren every 5 seconds for 15 seconds (Renewed on end of shout/chant) --Srakin 02:08, 2 March 2008 (UTC)

Original skill feedback[edit]

"Insert words of wisdom <here>" -Kumdori 23:45, 20 July 2007 (UTC)

10 energy makes this crap, it's not like it fills anything up on adren. "oh noes, I can make the warrior use Rush!" -Auron 00:53, 21 July 2007 (UTC)
10 energy, loss of adren, motivation spec make it less than ordinary. Should be in leadership, or maybe command - I can't see this on a motivation skill bar. 203.217.0.53 06:16, 21 July 2007 (UTC)
Use it before an RA battle on a warrior? Like most Paragon skills, too situational to put on a skill bar. --Deathwing 00:55, 21 July 2007 (UTC)
To situational and too much focus (cast on ally), might work better with a slightly lower recharge, but I think 5e would be too cheap. Would it be too powerful if it were something like "Lose all Adrenaline. All nearby allies with a Shout or Chant on them gains X..X Adrenaline."  ? --Ravious 01:46, 21 July 2007 (UTC)
It'd be pretty powerful if it did that at 10 energy, anthem of flame (and disruption, in the future) is pretty common... if it did 1...3...4 to all allies, I'd vouch for 15 energy, but at least then it'd have a solid use (3 war frontline, anyone?). -Auron 01:51, 21 July 2007 (UTC)
Needs less energy cost, you already lose all of your own adrenaline.Rakeman 03:34, 21 July 2007 (UTC)
Linked to Motivation, single-target shout and the breakpoint is at 8, so this is the kind of thing you'd put on a Paragon secondary midliner who doesn't have to worry about dumping adrenaline that they're not using. 66.67.187.203 04:10, 21 July 2007 (UTC)
This skill fails in new and improved ways. The longer recharge is actually a boon, because you might accidentally use it more often without it. -Ensign 12:31, 21 July 2007 (UTC)

Make it 6-7 Adrenaline cost instead of the energy. I think that would open up completely different possibilities. 70.64.104.35 18:52, 21 July 2007 (UTC)

It lets another character maintain adrenaline out of combat without using his secondary. Compare to signet of aggression which makes you stop running and is conditional. Using it on yourself is pointless even if you get the benefit, and it will be hard to buff. - And it lets him maintain full adrenaline after 2 uses.--The preceding unsigned comment was added by User:72.139.17.252 .

The Energy cost is a bit heavy (especially with that recharge); otherwise it kind of has potential for my healing Motivation Paragon that don't use adren anyway. -- Jonas N 11:20, 22 July 2007 (UTC)

Why is this thing 10 energy, losing all of your adrenaline not enough? I'd make it something along the lines of "Lose all adrenaline. You and target other ally gain 1...3...4 strikes of adrenaline." There is so much bad about this skill. --Racthoh 15:49, 23 July 2007 (UTC)

Why isn't an "inspirational speech" a chant ... for fluff reasons if nothing else? As it stands, the skill utterly blows. Suggest complete re-tool into something more interesting. How about: "5 adren, 1 cast (chant), 10 recharge. For each charged adrenaline skill, target other ally gains 1..2 adrenaline, max 1...10."--24.206.111.186 17:31, 23 July 2007 (UTC)

I was so hoping for a boost to Motivation for versatility if nothing else...if this is the only new Motivation skill, then I'm gonna cry.Nicky Silverstar 16:44, 24 July 2007 (UTC)

I'll think about dropping energy to 5. ~Izzy @-'---- 18:43, 25 July 2007 (UTC)

This is just a suggestion, but how about making this a Aria of Restoration for attack skills? That would be a LOT more useful and would complete the circle as far as Paragon healing goes. Or maybe an echo that says: whenever a shout or chant ends on target, that target gains 1 adrenaline. Something like that... Nicky Silverstar 06:33, 26 July 2007 (UTC)

Article issue[edit]

To avoid a revert war, opinions on what skills are related to this one are hereby solicited. Backsword

Given the reception this had, it might be a good idea to wait for the final release. This seems to be a candidate for some changes to the skill. --Xeeron 16:36, 24 July 2007 (UTC)

Mussolini[edit]

I feel like I'm taking crazy pills here; am I the only one that sees Mussolini? For comparison, see [1] --click moar Mafaraxas 02:47, 13 January 2008 (UTC)

The link doesn't work so it's kind of hard to compare to that pic.. :p PLZ CLICK HERE ^Teo^ 14:05, 31 March 2008 (UTC)
Yeh. Just google images mussolini and you'll see what I mean. --click moar Mafaraxas 16:22, 31 March 2008 (UTC)

Bad skill[edit]

This skill sucks, and ANet has forgotten it even exists. --72.211.251.143 03:16, 20 June 2009 (UTC)

Between this, Enraging Charge, Mokele Smash, and Lion's Comfort, a hammer warrior should be able to keep a target knocked down until they run out of energy. User Raine R.gif Raine - talk 19:32, 29 July 2009 (UTC)
Doubt it. Karate User Karate Jesus KJ for sig.png Jesus 19:36, 29 July 2009 (UTC)
Build seven adrenaline, then:
Enraging Charge >>
Dev Hammer >> Frenzy >> Autoattack >> Prot Strike >>
  • This covers your first 3 seconds of KD. You gain 7 adrenaline during this cycle (4 from Enraging charge, 1 from dev hammer, 1 from autoattacking, 1 from prot strike)
Dev Hammer >> Insiprational Speech >> Autoattack >> Prot Strike >>
  • This covers seconds 3-6 of KD. You gain 7 adrenaline during this cycle (1 from dev hammer, 4 from Inspirational Speech, 1 from autoattacking, 1 from prot strike)
Dev Hammer >> Frenzy >> Autoattack >> Prot Strike >>
Iron Palm >> Mokele Smash >> Prot Strike >>
  • This covers seconds 6-12 of KD. You gain 7 adrenaline during this cycle (1 from dev hammer, 1 from autoattacking, 1 from prot strike, 3 from Mokele Smash, 1 from prot strike)
Dev Hammer >>
  • This covers seconds 12-15 of KD.


Not sure how you would cover the last few seconds. You'd either need another copy of Inspirational Speech or some other way to quickly gain adrenaline, because Enraging Charge, Mokele Smash, and Iron Palm aren't recharged. You can't use a nonelite KD yet, because there's no way to gain 7 adrenaline in 3 seconds until Enraging Charge recharges.
As for energy, you gain 2 energy per cycle from natural regen, though, with a Zealous hammer, this would be doubled (3 hits, so 3 energy/cycle from Zeal, 1 energy from natural regen), which still isn't enough to cover everything. So you need an outside source of energy management. Another possibility is Auspicious Blow, though you'd need some outside source of adrenaline management in addition to Inspirational Speech in order to pull that off; Weapon of Fury would be enough at r15 Channeling, and it also helps with further energy management.
I just can't figure a way to get that last 5 seconds of knockdown. User Raine R.gif Raine - talk 20:25, 29 July 2009 (UTC)
Dev Hammer >> Frenzy >> Autoattack >> Fox Fangs >>
Horns of the Ox >> Autoattack >> Frenzy >> Prot Strike >>
  • This covers seconds 12-18 of KD. You gain 7 adrenaline during this cycle (1 from dev hammer, 1 from autoattacking, 1 from Fox Fangs, 2 from HotO, 1 from autoattacking, 1 from prot strike)
Dev Hammer >> Autoattack >> Enraging Charge >> Prot Strike >> Frenzy >>
  • This covers seconds 18-21 of KD. You gain 7 adrenaline during this cycle (1 from dev hammer, 1 from autoattacking, 4 from enraging charge, 1 from prot strike). This concludes the maintainable 20s knockdown cycle.


Now I wanna see the youtube video of someone doing it. User Raine R.gif Raine - talk 20:40, 29 July 2009 (UTC)