Talk:Lyssa's Balance

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This skill is totally outranged by rip enchantment... Rip has a shortest cooldown, isnt conditional and inflicts bleeding. Maybe it was changed, i cant remember, but it would be more logical considering the name to have something like "If target foe has more enchantments than you it loses half the number of additionnal enchantments compared to you." Or maybe it could be buffed like 1/4sec casting time so the condition is justified and this spell would have, at last, some interest ?

You are right. The developers miss this fact but why haven't they done something or have they found out about this? Either way, if you dont play the game is easy to miss this discrepancy. If profession is no issue then use Rip Enchantment. They just did like any greedy company does, put a superior version for the next campaign for money sales, this one is from Factions Rip is from NightFall.--ShadowFog 11:43, 3 December 2008 (UTC)

Not Related to grenth's balance[edit]

Um....HELLO! the only thing related to it is its name! Someone switch it 14:02, 7 August 2008 (UTC)

Yes, its name, but also its icon, and its effect. :P
Effect? LOL. No. --User Gah My Name Cant Fi Gah Doomspike.jpg 01:32, 14 December 2008 (UTC)


Power Creep. ---Chaos- 18:00, 2 March 2009 (UTC)

what..? --Cursed Angel Q.Q 18:03, 2 March 2009 (UTC)
It means that newer game content is so much better than the old content, which hasn't been updated to the level of the rest. In this case, Rip Enchantment, Drain Enchantment, Shatter Enchantment etc all have much more advantages over this and are unconditional. Rip is superior in all ways. ---Chaos- 06:55, 3 March 2009 (UTC)

Same as Rip Enchantment EnergySame as Rip Enchantment Activation time50% more than Rip Enchantment Recharge time "Useless Skill. If you have more enchantments than target foe, you are kicked out of the game for being an idiot. Otherwise, Rip Enchantment minus bleeding."

Buff Suggestion[edit]

Maybe reduce the recharge to 7 seconds? --Soulforged 10:51, 23 May 2009 (UTC)

Another Buff Suggestion[edit]

Make it like: The foe is lowered to the same number of enchantments you have. it would make more sense, it'd be a conditional rend without life loss. -Maskeus

Oh yeah, and if you have more enchantments for whatever reason, you get lowered to their amount -Maskeus

That would make a lot more sense then just remove 1 enchantment. As it is, it feels a bit underpowered.DevilJinKazama 17:18, 21 August 2009 (UTC)

Yet Another Buff Suggestion[edit]

Spell. If target foe has more energy than you, they lose 1 enchantment and you steal 5 energy. If you have more energy than target foe, you lose 10 energy. 18:32, 5 September 2009 (UTC)

so I just lose 10 energy + energy cost when casting it on the foe, and because I as a mesmer deny energy I will never have use of the other effect. ---Chaos- 08:42, 6 September 2009 (UTC)

Reason for use?[edit]

Hi, there is ONE reason you'd use this skill instead of the seemingly better Rip Enchantment. If you are a me/n or a n/me that needs all of its attribute points and can't afford 2 spend them on whatever attribute R.E is for that one OK skill, then this is a good skill as it has no attribute tie to it! Get me? Canarygeorge 19:13, 28 September 2009 (UTC)

at 0 spec rip still owns the shit out off this skill ;) 15:17, 4 November 2009 (UTC)

Sensible Buff Suggestion[edit]

Spell. If target foe has at least 3 enchantments more than you, that foe loses 2 enchantments. Otherwise, that foe loses one enchantment. If you have more enchantments than foe, this skill has no effect. 21:07, 9 June 2010 (UTC)

That's an okay idea but it's too complicated. Why not make it something like a "rend enchantments" like skill. Give mesmers a way to remove multiple enchantments on a non-elite skill that's not too powerful.

How about... 3 second cast time, 30 second recharge, 5 energy. If target foe has more enchantments than you, they lose all enchantments. If you have more enchantments than your target, this skill has no effect and recharges 50% quicker.

3 Second casting time would work well with fast casting, but still allow for an easy interrupt. Could be used as an alternative to rend enchantments/Gaze of Contempt for areas like fort aspenwood/jade quarry to remove heavily enchanted foes.

Right now this skill sucks compared to any other mesmer enchantment removal spell (like drain enchantments, shatter enchants, inspired/revealed enchantment, etc) and seriously deserves a buff. --COWARD 09:43, 19 May 2011 (UTC)

Better buff: Make it a skill instead of spell, with all the other parameters unchanged. (Grenth's balance is a skill, so why shouldnt it?) you will then see this skill ripping through obsidian flesh and shadow form. K61824 19:35, 9 July 2011 (UTC)

Why not make it like Grenth's Balance but with energy instead of health? 13:32, 30 October 2011 (UTC)

The only advantage this spell has over, say, Mirror of Disenchantment is that it can be acquired earlier. However, that's not enough for it to exist. MoD has identical basics (5E, 1s, 15r) and is also in the NA line. However, it has no conditions and can strip an entire enemy party of Aegis, or what have you. LB needs its own useful secondary effect and/or (at least) a slashed recharge time if not that and casting time to make it of any use beyond a totally discardable stepping stone. I do advocate stepping stone skills in terms of power, but think they should retain some utility in the long term. I do think the idea of an energy-based version of Grenth's Balance has merit. Anet should consider it. Kruhljak (talk) 09:38, 11 November 2011 (UTC)