Talk:Mantra of Recall

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i know this used to be used a ton but what made it so great in the pre-nerf days? better nrg gain or what? 21:28, 3 August 2008 (UTC)

The energy gain was slightly higher, although I don't think it was much different. This skill was primarily used by monks that used the old Boonprot build. It basically revolved around maintaining Divine Boon on yourself and keeping this enchantment up all the time for energy to counter Divine Boon's penalty. -- Luigi User Luigi Sig.jpg (T/C) 21:48, 28 August 2008 (UTC)
Originally you would gain 15 energy at 0 inspiration. Ahhh~ the good days. Secksy 04:04, 29 November 2008 (UTC)

WTB buff. who the heck runs this these days? even for it's original purpose ( cast this -> cast spells -> energy back ) it sucks compared to non elite combo's ( Signet of Recall + Ether Lord + Drain Delusions ) .. 11:01, 19 April 2009 (UTC)

You just answered your own question: you need a combo to do what this skill can do all by itself. 10:26, 24 May 2009 (UTC)
This skill was kinda fun on boon monks back in its heyday. Pretty lackluster now, though -- it gains no benefit from HSR mods, an enchant mod is actually worse than useless, and aside from having a very high energy cost compared to similar skills, it provides very little energy overall. To be honest I wouldn't take it even if it was non-elite. --Jette User Jette awesome.png 10:31, 24 May 2009 (UTC)
In short: this skill has been passed by other skills thanks to power creep. Dark Morphon 11:23, 24 May 2009 (UTC)
Of course, given that Ether Prism is useless to non-Elementalists and Offering of Blood requires a rather hefty Blood Magic investment and shouldn't be used under pressure, Mantra of Recall is still quite nice for a Mesmer during longer battles. Plenty of good spells in Inspiration Magic, anyways, so it's no burden on those who want to stay as a Mesmer instead of just a Fast Caster that goes with their secondary for everything else. 12:38, 19 June 2009 (UTC)

I find that this skill is somewhat useful combined with Pious Concentration, that way you have a combo that blocks two interrupts for free.


Well, it's about time! This was so overpowered, I'm glad to see it finally dead. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 01:15, 4 June 2010 (UTC)

Normally I'd understand why Anet does what they do in terms with rebalancing of skills, but this is surely a mistake. This skill never saw any serious use even when it had 20 on the recharge. I can't seem to understand why it was nerfed. There's no reason to it. Please either increase the energy return to 30 at 12 inspiration, or chop the energy cost. This skill only returns 10-12 more energy than what the player used to cast it in the first place... and it's elite. For now, I'm happy with Pdrain.
Yeah this is useless now. Compare to Energy Drain, another Inspiration elite: half the energy cost, same recharge, same casting time, doubles as energy denial, and gives more energy back! Previously Unsigned 19:42, 15 June 2010 (UTC)
Yep it was a pretty retarded nerf especially considering they gave other mesmer elites a pretty big buff. Plus they only did it so it wouldn't recharge too fast in pve like anyone would take mantra of recall over something like panic. Apparently shutting down entire mobs with one skill is fine but 12 energy is really imba for an elite even though non-elite inspiration skills were better even before they nerfed this. 23:08, 23 June 2010 (UTC)
Well that's the problem, it used to fuel some pretty destructive builds with only a minimal investment of points. However, since a plethora of updates have gone by, many of those builds can get energy from some other source, making this elite unnecessarily short-ended. It used to be a good investment for monks since they could use it as a cover enchantment and it would be welcomed if it got stripped early. But now it needs too much of an investment to be used on a mesmer secondary, and just barely pays for itself. All in all, it wouldn't be entirely undeserving of a buff in the future, if not just to see Inspiration Magic being used by Mesmer secondaries like they used to. FleshAndFaith 19:19, 3 May 2011 (UTC)
I lol'ed. Why would you want a spell DEAD? I understand nerfing an overpowered or abused spell, but this is just worthless. There are a lot of other ways of maintaining energy as a Mesmer and this is NOT one of them. If the energy gain was gimped and it turned into an actual Mantra (cough stance) then it would be worth something, but I can see it being abused by someone with two stances, or even mantra's. Thus, I think it should be that you only gain energy when the duration is full, and it be an actual stance. This way if you don't want to always change up your Mantra of [InsertDamageTypeHere], you can pull this and have a nice energy gain.