Talk:Purifying Veil
Great![edit]
Holy veil for conditions. Wonderful! Gives monks a monk-based (as opposed to secondary profession stance based) counter to dazed. Gotta be a good thing.
- Yeah well see how well this works I have a feeling warriors are gonna use it to deal with blind more then Monks and Daze. ~Izzy @-'---- 23:04, 20 July 2007 (UTC)
- It is supposed to have an upkeep cost, right? - anja 23:08, 20 July 2007 (UTC)
- Smiting Prayers and not Protection Prayers? That's rather odd. This would be the first skill in Smiting Prayers to not do damage to a foe or require a foe to damage you. Honestly, I think for consistency purposes it really shouldn't be put under Protection Prayers either. How about this: "Enchantment Spell. While you maintain this Enchantment, any Conditions on target ally expire twice as fast. When Purifying Veil ends, one Condition is removed from target ally." -No Attribute. This would be consistent to Holy Veil, it's hex removing counterpart. --IIvIIRRIIvII 23:26, 20 July 2007 (UTC)
- I could see it being put anywhere except smiteing. Smiteing is all agressive skills, or passive-agressive skills... not defensive condition removal... WTH? There may be balance reasons having it for a certain attribute (probably healing would be a problem)... so what's hte problem with having it in prot? --The preceding unsigned comment was added by User:24.78.139.142 .--Xapti 21:37, 26 July 2007 (UTC)
- I see another skill about to be Stapled to the runner's bar xD --ChronicinabilitY 01:16, 21 July 2007 (UTC)
- I could see it being put anywhere except smiteing. Smiteing is all agressive skills, or passive-agressive skills... not defensive condition removal... WTH? There may be balance reasons having it for a certain attribute (probably healing would be a problem)... so what's hte problem with having it in prot? --The preceding unsigned comment was added by User:24.78.139.142 .--Xapti 21:37, 26 July 2007 (UTC)
- Smiting Prayers and not Protection Prayers? That's rather odd. This would be the first skill in Smiting Prayers to not do damage to a foe or require a foe to damage you. Honestly, I think for consistency purposes it really shouldn't be put under Protection Prayers either. How about this: "Enchantment Spell. While you maintain this Enchantment, any Conditions on target ally expire twice as fast. When Purifying Veil ends, one Condition is removed from target ally." -No Attribute. This would be consistent to Holy Veil, it's hex removing counterpart. --IIvIIRRIIvII 23:26, 20 July 2007 (UTC)
- This skill must be linked to Protection not Smiting, I don't see damage anywhere in this skill, no sense at all! - NeHoMaR 10:14, 21 July 2007 (UTC)
- Its in smiting probably to balance it a little, so primary monks cannot use it to full benefit, and therefore will require some new exciting skill combinations etc etc. Turning into new builds instead of just an RC using this on himself and bearly havin any condition probs at all Quazark Zeklar 10:39, 21 July 2007 (UTC)
- Hmmm! So they must move Shield of Regeneration and Zealous Benediction to Smiting Prayers for force people to play smiting and new builds? I don't think so. Purifying Veil just protect you from conditions, and remove conditions. If they want we use smiting, add good smiting skills or rebalance existing ones. No one play smiting because the damage is not "interesting" enough, it's just like blood skills but without the steal life thing - NeHoMaR 11:27, 21 July 2007 (UTC)
- Its in smiting probably to balance it a little, so primary monks cannot use it to full benefit, and therefore will require some new exciting skill combinations etc etc. Turning into new builds instead of just an RC using this on himself and bearly havin any condition probs at all Quazark Zeklar 10:39, 21 July 2007 (UTC)
- It is supposed to have an upkeep cost, right? - anja 23:08, 20 July 2007 (UTC)
Smiters boon triggers on it, if it is in Smiting.
- So the plan in GWEN to balance schools which arent popular in PvP is to give them skills which are CLEARLY out of place? How about making them do what they do worth doing? Dancing Gnome 09:56, 24 July 2007 (UTC)
- I have to agree with 'what the hell is this doing in smiting?'. It just doesn't make sense, and i don't really see how it would be that unbalanced in other lines, or even attributeless. At worse throw it in Healing Prayers, now that it also has skills against conditions and hexes that don't actually heal, but Smiting is just weird. I see this as potentially interesting on Battle Rage warriors so that they can keep it on themselves to reduce condition duration and potentially drop it when they need to without losing their adrenaline in the process since they're not actually using a skill. Patccmoi 13:51, 24 July 2007 (UTC)
- This skill makes just as much sense as having bip on a necro and not a mesmer. --Lou-Saydus 23:05, 28 July 2007 (UTC)
- It does have quite a bit of synergy with Dervishes, just like Veil. Gotta love your Dervish banking energy. Gothica 04:05, 4 August 2007 (UTC)
- This skill makes just as much sense as having bip on a necro and not a mesmer. --Lou-Saydus 23:05, 28 July 2007 (UTC)
- I have to agree with 'what the hell is this doing in smiting?'. It just doesn't make sense, and i don't really see how it would be that unbalanced in other lines, or even attributeless. At worse throw it in Healing Prayers, now that it also has skills against conditions and hexes that don't actually heal, but Smiting is just weird. I see this as potentially interesting on Battle Rage warriors so that they can keep it on themselves to reduce condition duration and potentially drop it when they need to without losing their adrenaline in the process since they're not actually using a skill. Patccmoi 13:51, 24 July 2007 (UTC)
This reminds me of what they did with Zealous Benediction, that skill seemed more at home in healing prayers but it effectively balanced out protection prayers as a much needed healing spike.
Skill Icon?[edit]
ANyone realize that the skill icon was inspired by the movie Aeon Flux? Agree? Disagree? It's from the scene after she takes the tablet that sends her into the world where she receives directives... LordSojar 02:12, 21 July 2007 (UTC)
- Eh I didn't really like that movie. But this skill Icon is the best looking one I've seen! Nicely depicted. It doesn't look as blurry as most of the other skills.(Terra Xin 01:18, 24 July 2007 (UTC))
- It's just a veil. There's no reason to believe it has anything to do with the veil in Aeon Flux in particular.--Carmine 10:20, 11 November 2007 (UTC)
Condition immunity?[edit]
If Guild Wiki is correct in talk comments on FeatherFoot Grace and Spirit of Recovery then this skill is another gateway to condition immunity in combination with either of those (or EoN Pure was Li Ming). I've been meaning to test those myself but I guess I'll just wait for EoN to come out first. ;) Crystalion 05:24, 21 July 2007 (UTC)
- Or you can just use avatar of Melandru, here, imunity to conditions Zweistein 21:17, 21 July 2007 (UTC)
And you also just lost you elite skill, also featherfoot is a running skill, so it can be good for running builds. Durga Dido 00:24, 22 July 2007 (UTC)
- But you are going to be using at least three skils from three professions, one requiring primary rt in team and another locking primary or secondary of imune character to dervish. One hell of usefull elite is better than having three skill slots over party eaten by this.
There is a cap condition reduction, I'll have to ask what it is, but I'm pretty sure this only overwrites things and doesn't stack with anything. I'll double check and put what I find up here. ~Izzy @-'---- 23:47, 23 July 2007 (UTC)
- I thought that it just becomes less effective. Like 50% + 50% + 50% = 87.5%. ATM, stacking Recovery (@ Rank 15) and Featherfoot Grace reduces conditions by 75% (tested with Wearying Strike.)(Terra Xin 00:53, 24 July 2007 (UTC))
- Remember, the reductions on inscriptions are specifically listed as stacking and runes are understood to only be non-stacking with runes of the same type. --24.179.151.252 06:58, 24 July 2007 (UTC)
there are perhaps 2 niches where this skill can perform something that has been impossible before; instantly removing a condition without needing to cast anything as soon as it is applied to prevent it being covered with another condition... or reducing the duration of conditions without the use of the spirit 'recovery'. For a monk, this would be very useful against a Broadhead arrow ranger since you dont have to cast anything while you maintain it to remove the daze off yourself. But how often do you expect to face a broadhead arrow ranger? Enough to dedicate a skill in a monks bar for its use? Mend touch is quite a tough skill to beat in terms of self condition removal for split characters... at the stand nothing beats draw conditions on a midliner. At least mend touch heals for a substantial amount without having to invest in obscure attribute lines.
with regards to maintaining it on someone to reduce the duration of conditions like blind on them... well that would be nice, if you didnt have to spec into smiting prayers to actually get a good duration modifier. You might aswell run a smite monk... which seems to be something thats being encouraged alot in GW:EN by the looks of things. In which case -50% blind duration for a warrior would be quite nice.
i just dont know why there are all these new skills for condition removal being added in GW:EN its not like ways to remove conditions were lacking.
perhaps this could go on a strength of honour bonder with purifying veil and judges insight. i cant see warriors actually speccing into smite to run this skill for themselves, id much rather my mesmer actually be good at being a mesmer and diversion a blind bot or draw the blind off when i need to spike.87.194.81.41 22:54, 25 July 2007 (UTC) Lorekeeper
- RE:STACKING I tested this (very roughly) by taking a warrior with double blind-redux runes to the isle of the nameless. He also had pV on the bar @ 10 prot (35%). I then ran in and out of the student of blind's circle:
- without pV or runes
- with runes, but not pV
- with both
- I didn't break out the stopwatch or anything, but it certainly appears that the blind lasted significantly less each time.
- Again, this was extremely rough testing, and more/better is needed, but I thought I would post my findings since if it didn't stack with reduction runes it would be trash. Official confirmation on how this works, if it is a bug, and actual valid testing would be most appreciated. In fact, I'd be happy to provide the warrior for test purposes (but not the blindbot... sry I love GW). love, Aran 16:32, 8 September 2007 (UTC)
- Guess I had too much fun with GW:EN to remember to test this until now... I found the student of weakness to be a better test (longer duration condition) which allowed me, as a D/Rt with a Mo/Rt hero to test Purifying Veil, Recovery (both from hero) with Featherfoot Grace and Pure was Li Ming (on myself, since when I tested using a Rt hero for pure 50% levels on everything, the damn hero kept dropping the ashes instead of holding them). The conclusion was clear: every single one of the condition duration reducers helped together. Sadly, I don't have any hand item of weakness reduction or I'd buy the armor mod and test both of those as well. In any event, what ever the "cap" Izzy thought was in place is practically irrelevant as these are stacking the same way blocking does as far as I can tell. Crystalion 07:11, 13 November 2007 (UTC)
Shortcut Bind for removing Maintained Enchantments?[edit]
Could we get a shortcut key for removing currently maintained enchantments? It would be somewhat more precise than double-clicking on an icon, and would benefit other skills, like Holy Veil and Aura of Displacement.--Skye Marin 21:21, 27 July 2007 (UTC)
- You know, you can make the icons rather large by adjusting your display. That way they're harder to miss. --Curse You 07:57, 28 July 2007 (UTC)
- Good idea lets cover half the screen with maintainted enchants gg :P, but if ur pro you should be able to double click them of easy as anyway >:P Quazark Zeklar 16:38, 18 August 2007 (UTC)
- Yes, a good solution is enlarge icons; plenty easy to double-click.--NeHoMaR 15:09, 19 August 2007 (UTC)
- Good idea lets cover half the screen with maintainted enchants gg :P, but if ur pro you should be able to double click them of easy as anyway >:P Quazark Zeklar 16:38, 18 August 2007 (UTC)
- I also prefer keyboard shortcuts to fiddling around with on-screen clicking. Most of the time, especially while monking, I keep both hands on the keyboard. I'd rather have a key I can hit within reaction time than move my hand to the mouse, find the icon, and double-click, each step of which takes some small bit of time...it adds up. If you think this snippet of time is minimal, consider that it's certainly more significant than the reduction of cast time given by Fast Casting... --Carmine 10:23, 11 November 2007 (UTC)
Translation Suggestions[edit]
To avoid some bad skill translations i'm opening a comment for new skills so everybody can post their translation suggestions in various languages, have fun :) --YukoIshii 23:45, 1 August 2007 (UTC)
Italian: Velo Purificatore --YukoIshii 23:45, 1 August 2007 (UTC)
Spanish: Velo Purificador NeHoMaR 15:05, 19 August 2007 (UTC)
Latin: Integumentum Lustrationis (or perhaps Rica Purgationis :-)... at least if it was still in smiting).
Compare to Holy Veil[edit]
Let's see, Holy Veil is unlinked, has a stronger passive effect, and being maintained is far more useful for hexes where bypassing a cover hex is valuable, as opposed to conditions where removal is easy and fast, and you have mending touch to take care of the cover for you.
Purifying veil requires me to invest in an otherwise useless attribute (unless I'm smiting of course), has a weak passive effect for anyone who isn't putting 14 points in smiting, and is less efficient at removal than the alternative (mending touch). Why would I take this again?
IMO if you really want to make this holy veil for conditions, make it unlinked and make it a flat 50% reduction. Otherwise it will never see play, on monks or otherwise. --Symbol 10:46, 17 August 2007 (UTC)
- The best point so far has been made here, noone will use thsi skill, because noone will dump points into smiting! switch it to protection ptrayers, or buff the passive effect and make it on par with holy veil as an unlinked. (68.63.233.200 00:29, 19 August 2007 (UTC))
- I would have :p Gogo none melandru dervishes nearly condition-free! Jaimes Laig Romarto
Beautiful skill art :) --Yakky 16:17, 23 August 2007 (UTC)
I dont[edit]
even know the skill animation because NONE uses this crap. it definitely needs a buff/completely alternative functionality. 84.145.191.148 13:03, 10 April 2009 (UTC)
- It's used sometimes in GvG on Mo/D flag runners, but lately E/Rt prisms have taken over that role. As far as tying it into smiting prayers, maybe conditions end 11...37...43% sooner, when this is dismissed target loses one condition and adjacent foes take 8...46...56 holy damage. Kinda like a maintained smite condition. ~ Chao 19:47, 26 May 2009 (UTC)
Stacks with Recovery[edit]
This does stack with Recovery. 96.61.78.97 17:19, 12 June 2013 (UTC)
- stacks multiplicatively. e.g. 52% recovery + 50% purifying veil = 0.5*0.52 = 0.26, so (1-0.26) = 0.74% condition duration reduction. (tested isle of nameless) -77.97.208.117 20:13, 12 June 2013 (UTC)
Calculation formula[edit]
Purifying Veil of p% reduction reduces an s seconds condition to min(s-1, ceil(s * (1-p/100)))
. Recovery's reduction is calculated after Purifying Veil. Foo 17:13, 9 August 2024 (UTC)