Talk:Radiant Scythe

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Avatar_of_Lyssa anyone? -Rakeman 03:19, 21 July 2007 (UTC)

For the plus energy? hardly worth it. In fact, not worth it. Realize that you only need to have about 30 energy to hit the damage cap of the skill... you heardly need +20 energy to accomplish that. I would be a bit helpful though, but definately not worth the elite.--Xapti 05:34, 21 July 2007 (UTC)
Obviously hes talking about "and your attacks deal +5...41...50 damage to foes activating Skills", which will do some pretty hefty damage I would assume --Ss
No, the higher energy ceiling from AoL would make hitting the maximum for this skill a lot easier. --Ufelder 07:19, 21 July 2007 (UTC)
And if you hit someone activating a skill with it, you'll do bonus damage for both! 15 SM, 13 Myst, and a critical hit = ouch! --Heelz 07:26, 21 July 2007 (UTC)
yea, thats what i thought about it too. Lyssa's energy makes it much easier to use this skill more often and its bonus dmg, combined with this, at 15 scythe and 15 mysticism tops +100 much pain....

This should synergize well with an A/D using Way of the Warrior, Crit Eye, etc. In theory, the near 100% critical hit rate that is possible should keep the sin close to max energy to cap damage on the skill and critical off the scythe every six seconds. --Rururrur 17:55, 21 July 2007 (UTC)

I think this skill would be much nicer at +1 damage per energy, with a higher maximum, so that Lyssans can get a higher advantage out of it, and its still powerful for normal Dervishes. Atm, its not taking enough advantage of the point of the skill imo. Maybe make it +3 damage for 2 energy, so that its less than before but more than +1 per. Also nice icon.--Renegade 17:57, 21 July 2007 (UTC)

i think it's ok as it is. don't need to neither buff nor nerf a sweetly-balanced skill. - Y0_ich_halt 16:22, 25 July 2007 (UTC)

Wow. You could hit somewhere near 200 damage while in AoL. 15:45, 25 July 2007 (UTC)

Thats why there is a maximum.--Renegade 10:10, 23 July 2007 (UTC)

If there is no Max things get a little scary with Ele's, and Runes. ~Izzy @-'---- 19:05, 25 July 2007 (UTC)

Yeah, but even with the max, at 16 Mysticism and 13 Scythe, AoL is +50 (?), this'll do +50, and a scythe crit at 13 scythe is ~85, so 185 damage spike in one attack 15:45, 25 July 2007 (UTC)

invinci ele[edit]

E/D in ra will from now on use scythes. anyone wanna bet? lol, overread cap. - Y0_ich_halt 21:26, 24 July 2007 (UTC)

Still strong...50 damage from this, 20some damage from conjure, then the scythe damage itself. --Deathwing 19:13, 25 July 2007 (UTC)
sure, but the cap is limited to a derv. attrib. your cap as E/D is +41dmg at 12 scythe, but you'll have to invest in other things than scythe, so the optimal choice would be 12earth(magic),9scythe,9earth(prayers). Plus, the cap is easy to reach even with a dervish primary, so this skill is nothing for non-dervs. - Y0_ich_halt 20:02, 25 July 2007 (UTC)
Well, the thing about a D/E is that it's also much easier to run below the energy damage cap if you're trying to keep up a lot of Enchantments, since you'll probably also be maintaining Heart of Fury or Whirling Charge or whatever. E/Ds do have an advantage there, but there's also the problem of... being a melee Elementalist. (Duh!) Maybe something like:
Radiant Scythe.jpg
Radiant Scythe
Whirling Charge.jpg
Whirling Charge
Chilling Victory.jpg
Chilling Victory
Lyssa's Assault.jpg
Lyssa's Assault
Frigid Armor.jpg
Frigid Armor
Conjure Frost.jpg
Conjure Frost
Resurrection Signet.jpg
Resurrection Signet
I dunno, just an idea. - Vermain 20:59, 13 August 2007 (UTC)

Moved from Talk:List of Eye of the North skills[edit]

Up to +47 damage just because I have a lot of energy recently???

Definitly too much damage, max +40 like other skill would be better. --The preceding unsigned comment was added by User: .
Its not too much damage- Chilling victory is a total of ~80 bonus damage at high scythe mastery Tarlok 20:54, 27 July 2007 (UTC)
Screw too much dmg! make it +10 dmg for point of energy you have and no dmg cap!!!!!!!!! wooooooooottttt!!!!!!1111one1111!!!! 02:03, 1 August 2007 (UTC)
You think the skill is overpowered. I think it's useless and it won't see play. Servant of Kali 00:00, 25 August 2007 (UTC)
Well than you do not know the definition of "good scythe skill", or in a more serious manner, "PvE" o_O--Raph User Raph Sig.png 02:29, 8 December 2007 (UTC)

Raven Scythe[edit]

There is a new raven scythe which looks a lot like the scythe in this icon. Dancing Gnome 18:11, 24 August 2007 (UTC)

I disagree. I think this scythe looks like nothing in the game. -AyaStowar
Do you refer to Raven Scythe or something diffrent? But now you say it, the blade does in fact a bit resemble a raven... (but i couldn't think of any scythe skins that look like the scythe on the icon yet as well) —ZerphatalkThe Improver 16:36, 13 April 2008 (UTC)
Like the notes say, it reminds me of the Draconic scythe.--User Raph Sig.pngRaph Talky 22:37, 15 April 2008 (UTC)

Nightfall Capture[edit]

My IRL friend does not own EotN, yet he has acquired this skill through signet of capture in nightfall - he reckons it was either in Jahai Bluffs or Sunward Marches he acquired it Faldir 13:41, 24 July 2008 (UTC)

can we get a screenshot of said capture? and if he did, he shouldnt be able to use it, as you need a skills corresponding campaign to use a skill--User Raph Sig.pngRaph Talky 20:32, 24 July 2008 (UTC)

Bug. 18/2/11[edit]

I've noticed the energy gain even though i attacked while blinded and missed(and no i did not use the new Asuran scan). Would someone verify and list as possible bug? -Wrei110.175.241.56 12:53, 19 February 2011 (UTC)

Yeah. Hit, miss or blocked, you gain energy regardless. 13:30, 19 February 2011 (UTC)
It also does not care how many foes you hit. --numma_cway 13:35, 19 February 2011 (UTC)

The full description is incorrect then where it says you gain energy IF it hits, which we verified that it doesnt matter. On top of that, does the energy gain happened before or after the bonus dmg is calculated into the attack? -- 06:24, 21 February 2011 (UTC)

From what I can see, criticals were inflicting +3 damage with radiant when I crushed my e to 3 before swinging. This would also make sense with the fact that the energy gain floater pops up after the damage floater. A pity for damage output I suppose but minor compared to the lovely energy boost anyhow. 00:22, 29 August 2011 (UTC)
Not too sure if it's even a bug. The bug report is based on the normal description while the coincise described the function as it acts; an unconditional energy gain. Instead of calling it a bug i would say that the normal decription does not accuratly decribe the skill function. Da Mystic Reaper 13:39, 13 September 2011 (UTC)