Talk:Renew Life

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" Resurrect target touched dead target party member " -eh? Say what?--The Boz 12:31, 30 August 2007 (UTC)

What's the issue? It's a touch range resurrection spell that activates on the targeted party member. Granted it's a little wordy, but not unclear. - User HeWhoIsPale sig.PNG HeWhoIsPale 12:40, 30 August 2007 (UTC)

Target written twice.--The Boz 16:48, 1 September 2007 (UTC)

should say resurrect target touched dead target party member. if that target is targeted then you heal multiple targets with this spell.

Touch res = fail. Raptaz 14:14, 6 December 2007 (UTC)
My monk heroine uses this very well, and I like the fact that she heals the party while she's ressing. That's a lot better than Ressurect (which should have 3 sec casting time IMHO).Nicky Silverstar 21:24, 17 January 2008 (UTC)
Oh wow, this is defiantly going on my mesmer bar for ra now. --Lou-SaydusHow dare you put that damned dirty thing on me! 21:38, 17 January 2008 (UTC)
I already liked this before it got to 4 seconds :) — Eloc 03:10, 18 January 2008 (UTC)
This is a touch range spell =.= I would make this 3 sec or even 2 sec cast. It's THAT bad. Lightblade 19:26, 18 January 2008 (UTC)
Four seconds is more than enough, this spell is designed for ressing a dead party member when your entire group is engaged in a mob anyways. ...That sounds an awful lot like AB to me. Silavor UserSilavorSigIcon.png 05:09, 19 January 2008 (UTC)

Healer's Boon bug?[edit]

Is it just me or the healing effect from the spell is not affected by Healer's Boon? :S Aljazya 18:25, 19 January 2008 (UTC)

Probably because it has a secondary effect of healing like patient spirit which isn't affected by it. Justing6 13:30, 19 February 2008 (UTC)
These comments are probably just outdated, but I thought I'd clarify that whatever the case was when these posts are made, Healer's Boon definitely works with Renew Life (I was healing 202 with 15 ranks in Healing). Masquatto 00:49, 6 June 2008 (UTC)

NOW try...[edit]

fighting the undead in the Desolation in Hard Mode without wurms >_< Every group of 14 or so undead has like 3 monks that rush and use this the moment anything in their group dies. It's pretty much impossible to kill the hoards of undead with just heroes and henchies now x_x But I love this skill when I play my mesmer in RA :D --Srakin 21:00, 20 January 2008 (UTC)

Ya, kinda helps people when you're using it, but not when someone else is using it. — Eloc 22:14, 21 January 2008 (UTC)

I don't see why this was buffed tbh. Dark Morphon(contribs) 13:20, 23 January 2008 (UTC)

Because no one was using it? - User HeWhoIsPale sig.PNG HeWhoIsPale 13:27, 23 January 2008 (UTC)
Seconded Justing6 13:31, 19 February 2008 (UTC)
Anyone using it now? Dragnmn talk cont 14:32, 22 February 2008 (UTC)
Now and then I see Mesmers in RA and such using this, but it could still use a little buff (Lower recharge, maybe? Or lower energy cost?) to get into more main-stream usage. However, no matter what they do, I think this skill will permanently be a PvE-oriented skill. Perfect for a healing monk (Makes up for the lack of healing for 4 seconds, usually.) --Srakin 23:27, 12 March 2008 (UTC)
If you're one of the cases that's running both Healer's Boon and Holy Haste, you'll get an earshot cure of about 200 health with a 1-second cast time for 15 energy; combined with a res that usually heals to almost full, it's actually somewhat viable in PvP. But yes, it's definitely better in PvE, where I find it to be the best res. Masquatto 00:58, 6 June 2008 (UTC)
It's great in PvE because any caster class with a /Mo (especially mesmers) can take this with very minimal healing prayers and use it as an in-combat rez, as long as they can spare 15e, it only takes 1 more second than res sig, and will not only revive the person with high health but also cast a heal party. Touch range is the downside, but I think it's fair for such a powerful res.


pretty nice skill, 15 eng bit high tho but.. does it heal yourself for 55...115...130 health too? Close Impact 10:29, 19 April 2008 (UTC)

I believe it does, yes. Masquatto 00:58, 6 June 2008 (UTC)
Weird enough it does heal minions,t oo (according to the description it isn't weird but that they made it that way does) Noctarch 01:44, 26 September 2008 (UTC)
What about that ally you just resed? -- Halogod35 TALK TO ME NAO plz. :D 21:31, 28 December 2008 (UTC)
Omg it says "that party member and ... are healed..."


either a 3 sec cast time or a 10 energy cost, then i would use it. both would be overpowered but when it comes to PVP anyways, res sig is better.

Not saying this is the best res out there. There are pluses and minuses to every res available. Most hard reses cost 10 energy and take anywhere from 4 to 6 seconds to cast. The closest skill to Renew Life is Restore Life which does pretty much the same thing without the big global heal afterwards and 5 less energy. Yes there are more factors involved, but it boils down to this: ask yourself if a global heal for 125 life for the one you're ressing at about 50% life and you who is no doubt taking a beating being so close to battle is worth 5 energy or not. If the answer is a big yes here imo. Now, if you want to argue that a touch res stinks is another story completely. I don't think I'd ever run this in pvp without Holy Haste and perhaps some sort of e-management like glyph of lesser energy. -- 11:12, 13 May 2009 (UTC)

Will it work on a 1HP BiPer?[edit]

I think it would because it seems to do the extra healing before your health bar first fills up from the resurrection effect. Necromas 22:26, 23 March 2010 (UTC)

Great Rez skill for Rangers[edit]

Especially seems Rangers make great hard rez carriers due to the class being so survivable.

As it's a touch skill, it benefits from Expertise, meaning it'll only cost a Ranger 5 - 7 energy or so to cast, and compared to many other hard rezzes it casts pretty fast, it recharges fast at a cool 5 seconds, and it heals for a good amount of HP even with a low investment in Healing Prayers...even with just 3 points in them, using this will normally Ressurect somebody with 70%+ HP, aswell as heal any other allies in earshot (including one-self) for a good amount.

The only real drawback of this on a Ranger compared to other Rez skills is the have to get close to use it, but due to their stances, etc, Rangers are pretty good at surviving on the front-lines for short periods of time anyway. I'd go as far as to say that this is superior to Resurrection Signet on Rangers if you can spare the secondary profession, perhaps even in PvP (lets face it, if your opponent interrupts this chances are they'd be able to interrupt a Rez Signet too anyway, 3 seconds is more than enough time to do that). I guess being on the frontlines does make you a more obvious target for interrupts though.

Restore Life is also a touch-skill with a fast cast for a hard rez, but is far less practical for a Ranger IMO seems as it does require a rather large investment in Healing Prayers to Resurrect with a good amount of health. This doesn't. -- 14:20, 22 July 2011 (UTC)

Resurrection Signet resurrects the ally with more health and energy without attribute point investment. With 3 Healing Prayers, Renew Life resurrects an ally with 8% energy (it's 25% energy with Resurrection Signet), which is a problem if that ally is a spellcaster, especially if it is a healer in PvP, since the healer would probably die again soon cause it was resurrected with 50% health (it's 100% health with Resurrection Signet) and only has enough energy to activate very few skills before being attacked again. --Silver Edge 19:29, 22 July 2011 (UTC)