Talk:Renewing Smash

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Well isnt that lovely. a high nrg cost skill that recharges a warriors High nrg cost long cool down stances...any1 else see a problem here? decrese its nrg cost an it golden. As it is now it jsut not worth it. especialy considering that the majority of warrios stances have a 15 sec cool down time and a weak 3-7 sec duration. personally i would like to see the warrior stances reverted to thier orginal cost, duration, and cool down.--The preceding unsigned comment was added by User: (talk).

Huh. You're sure it wouldn't be nice to have any elite stances with a usual recharge of 30 be recharged once every twenty seconds for 10 energy? I mean, I would sure like to use Gladiator's Defense, hit with Renewing Smash, wait until the stance's duration runs out (10 being optimal, of course), activate it again, and then, around the end of the duration, hit with Renewing Smash and repeat. All this for 30 energy total over the course of 20 seconds. Doesn't sound appealing? Well then, it's time to just not use this in a build. Chaiyo Kaldor 02:25, 14 February 2008 (UTC)

Excellent synergy with "On Your Knees!" on a ranger with expertise. definitely not a worthless skill. 16:05, 14 September 2008 (UTC)

How's it excellent synergy? — Eloc 16:32, 14 September 2008 (UTC)
To reduce energy cost I guess; I've seen on your knees better used with ranger stances. --User Chieftain Alex Chieftain Signature.pngChieftain Alex 17:29, 9 October 2008 (UTC)
The big issue here is that in the wake of the "Great Warrior Defensive Skill Lynching" of that dark dark age not so long ago, there aren’t any good warrior stance that have a recharge time long enough or effect powerful enough to justify its use. The NRG cost in a major crutch as the only warrior stances that have recharge times also cost NRG and unless these are the only NRG skills on your bar you will ironically see under use do to overuse. As to say you will drain almost all your NRG after the first cycle and will find it difficult to repeat, and repetition is the whole point of this skill... To really make this skill shine warrior Defensive stances would have to be restored to their former glory which is another argument all of its own. A decrease in NRG cost is Essential for the validity of this skill, I would consider even a decrease in recharge time especially since most Warrior Defensive stance have short duration/short recharge times now and most warrior offensive stances have an auto cancel limiting factor built into them (Berserker, Tigers stance, *Dwarven Battle Stance*<---that’s the gem right there that really the only offensive stance that would be worth 10nrg to renew only problem is it cost 10NRG too XD!). It’s a skill "in the making" not a bad skill but lacks practicality should really be on ANET's list of skills that need a little attention. This is yet another lengthy...I guess the best word would be "rant" brought to you by: 19:47, 19 November 2008 (UTC)Auron Bushi

Epic in PvE[edit]

MASH BUTTONS DIE! User Raine R.gif is for Raine, etc. 05:27, 26 February 2010 (UTC)

Backbreaker, Crushing Blow, Renewing, Renewing, Renewing, Hammer Bash, Renewing, Renewing, Renewing, dead. User Felix Omni Signature.pngelix Omni 06:17, 26 February 2010 (UTC)
You know what, screw Backbreaker. Earth Shaker is where it's at with this kind of set up. Yeah, it's only a 3 second knockdown instead of 4 (assuming you're not horribad and you have a Stonefist Insignia) and it does slightly less damage but it's an AoE knockdown (it's only adjacent range, but still) and it can completely devastate clumps of melee mobs (casters too if you're lucky) and if you do Whirlwind Attack (or Crude Swing if that's your thing) then it will likely be charged up again for another round of knockdown + renewing smash spam, and you can do that repeatedly. It's so great. Pjwned 08:57, 5 May 2011 (UTC)
I luv it. :> User Raine R.gif is for Raine, etc. 06:39, 26 February 2010 (UTC)
actually no crushing blow and 5 renewin per backbraeker an 4 per hammer bash 09:54, 26 February 2010 (UTC)
This is just wrong. I like it. -- Arduin talk 11:36, 26 February 2010 (UTC)
skill or what i siad? 11:37, 26 February 2010 (UTC)
You are right. The damage with output with this skill is insane. -- Arduin talk 11:50, 26 February 2010 (UTC)
also great fun with a Great Dwarf Weapon :D —ZerphatalkThe Improver 13:24, 26 February 2010 (UTC)
it's like a game of wack-a-mole, only with one mole.....and no holes--BobbyT User Talk: BobbyT 22:17, 26 February 2010 (UTC)

Great with Counter Blow, as monsters tend to auto attack and you fully charge Counter Blow by the time they get up. Just watching your character repeatedly bashing some monster into the ground is amusing. -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 23:00, 27 February 2010 (UTC)

I hear that. It's especially awesome shutting down an annoying boss with pretty much only Counter Blow and renewing smash. Pjwned 08:57, 5 May 2011 (UTC)

Works very well with Auspicious Blow since the 8 energy it gives you will make up for the 8 energy it costs to spam this skill 4 times during a 3 second knockdown (you can use an IAS to get 4 off without triggering the recharge). Necromas 00:55, 14 March 2010 (UTC)

You know, that is actually a pretty nice idea. Sometimes I'll get the opportunity to spam renewing smash repeatedly (usually during a chain of knockdowns with Earth Shaker) but then I find that my energy is too low to spam it anymore and it's always a damn shame when that happens. Pjwned 08:57, 5 May 2011 (UTC)

This Skill[edit]

Makes warriors play like Assasins :D mindlessly Mashing Buttons :D--Neil2250 , Render Lord User Neil2250 sig icon6.png 10:20, 18 April 2010 (UTC)

Was Better Before the so-called "Buff"[edit]

I loved this skill on my sin. :( R U Who U Want To B 06:17, 2 January 2011 (UTC)

Luckily there are better options. Also, sign. Kay - 13:40, 26 December 2010 (UTC)

If only heroes used this properly[edit]

(and had better melee AI in general)

  • Player: Anything that can spam knockdowns
  • 3 War Heroes: IAS, renewing smash, auspicious blow (for energy)

Target something, knock it down, your heroes rape it, repeat.

Too bad though that currently heroes just use it whenever, usually using it when the enemy isn't knocked down and even when they use it on a knocked down enemy they don't use it multiple times in a row like they should. 08:22, 18 January 2011 (UTC)

if heroes knew how to use this properly, i couldnt help but think to call it plungerway 17:05, 1 December 2011 (UTC)

Attack speed note[edit]

According to the notes, this skill can hit twice every 3 seconds, but I can get this off 4 times in one KD (with stonefist and 33% IAS) and still have it recharge instantly. The maths also says that it can be used 4.5 times (3÷(2/3)) in 3 seconds, though I'm assuming there's no after-cast delay since it's a standard attack. However, the PvP version which has the standard attack speed can only hit 2.55 times which is consistent with the note. Could someone check this and update the notes if it's confirmed? -- 20:25, 2 May 2012 (UTC)

Thinking about it, there's no way an attack with 1 second activation time can only hit twice in 3 seconds. I'll update the page and it looks like TEF needs to work on his maths ;) -- 07:50, 3 May 2012 (UTC)